public override int GetAnimationState() { if ((enabled && NgObject.IsActive(gameObject)) && (m_nDuplicateCount == 0 || m_nDuplicateCount != 0 && m_nCreateCount < m_nDuplicateCount)) { return(1); } return(0); }
bool IsAliveAnimation() { GameObject rootInstObj = NcEffectBehaviour.GetRootInstanceEffect(); Transform[] tranComs = rootInstObj.GetComponentsInChildren <Transform>(true); foreach (Transform trans in tranComs) { int bNcAni = -1; // -1:None, 0:End, 1:Alive int bParticle = -1; bool bRen = false; // Check Animation NcEffectBehaviour[] effList = trans.GetComponents <NcEffectBehaviour>(); foreach (NcEffectBehaviour eff in effList) { switch (eff.GetAnimationState()) { case 1: bNcAni = 1; break; case 0: bNcAni = 0; break; } } // Check ParticleSystem if (trans.GetComponent <ParticleSystem>() != null) { bParticle = 0; if (NgObject.IsActive(trans.gameObject) && (0 < trans.GetComponent <ParticleSystem>().particleCount)) { bParticle = 1; } } // Check Renderer if (trans.GetComponent <Renderer>() != null) { if (trans.GetComponent <Renderer>().enabled&& NgObject.IsActive(trans.gameObject)) { bRen = true; } } // Debug.Log("bNcAni " + bNcAni + ", bParticle " + bParticle + ", bRen " + bRen); if (0 < bNcAni) { return(true); } if (bParticle == 1) { return(true); } if (bRen && (trans.GetComponent <MeshFilter>() != null || trans.GetComponent <TrailRenderer>() != null || trans.GetComponent <LineRenderer>() != null)) { return(true); } } return(false); }
public static void HideAllChildObject(GameObject parent) { for (int n = parent.transform.childCount - 1; 0 <= n; n--) { if (n < parent.transform.childCount) { NgObject.IsActive(parent.transform.GetChild(n).gameObject); } } }
// Loop Function -------------------------------------------------------------------- void Awake() { #if UNITY_EDITOR if (IsCreatingEditObject() == true) { m_bEnabled = false; } else #endif m_bEnabled = (enabled && NgObject.IsActive(gameObject) && GetComponent <NcDontActive>() == null); }
public override int GetAnimationState() { if (enabled == false || NgObject.IsActive(gameObject) == false) { return(-1); } if ((0 < m_fDurationTime && (m_fStartTime == 0 || GetEngineTime() - m_fStartTime - m_fDelayTime < m_fDurationTime))) { return(1); } return(0); }
public static void HideAllChildObject(GameObject parent) { int num = parent.get_transform().get_childCount() - 1; while (0 <= num) { if (num < parent.get_transform().get_childCount()) { NgObject.IsActive(parent.get_transform().GetChild(num).get_gameObject()); } num--; } }
public static void HideAllChildObject(GameObject parent) { int num = parent.transform.childCount - 1; while (0 <= num) { if (num < parent.transform.childCount) { NgObject.IsActive(parent.transform.GetChild(num).gameObject); } num--; } }
// Create --------------------------------------------------------------------------- public static NcAutoDestruct CreateAutoDestruct(GameObject baseGameObject, float fLifeTime, float fDestroyTime, bool bSmoothHide) { NcAutoDestruct ncAutoDestruct = baseGameObject.AddComponent <NcAutoDestruct>(); ncAutoDestruct.m_fLifeTime = fLifeTime; ncAutoDestruct.m_fSmoothDestroyTime = fDestroyTime; ncAutoDestruct.m_bSmoothHide = bSmoothHide; if (NgObject.IsActive(baseGameObject)) { ncAutoDestruct.Start(); ncAutoDestruct.Update(); } return(ncAutoDestruct); }
public override int GetAnimationState() { if ((enabled && NgObject.IsActive(gameObject)) || (m_AudioSource != null && m_AudioSource.isPlaying)) { return(1); } // if ((enabled && NgObject.IsActive(gameObject)) && m_AudioClip != null && // ((m_fRepeatTime == 0 && m_nCreateCount < 1) || // (m_fRepeatTime != 0 && m_nRepeatCount == 0) || // (m_fRepeatTime != 0 && m_nRepeatCount != 0 && m_nCreateCount < m_nRepeatCount) || // m_bLoop || // (m_AudioSource != null && m_AudioSource.isPlaying))) // return 1; return(0); }
public override int GetAnimationState() { int re; if (m_bRepeat == false) { if (enabled && NgObject.IsActive(gameObject)) { re = 1; } re = 0; } re = -1; // Debug.Log("bNcAni " + re); return(re); }
public override int GetAnimationState() { if ((enabled && NgObject.IsActive(gameObject)) && m_AttachPrefab != null) { if (m_AttachType == AttachType.Active && ((m_nRepeatCount == 0 && m_nCreateCount < 1) || (0 < m_fRepeatTime && m_nRepeatCount == 0) || (0 < m_nRepeatCount && m_nCreateCount < m_nRepeatCount))) { return(1); } if (m_AttachType == AttachType.Destroy) { return(1); } } return(0); }
public override int GetAnimationState() { if (enabled == false || NgObject.IsActive(gameObject) == false) { return(-1); } if (m_bBurst) { if (0 < m_nBurstRepeatCount) { if (m_nCreateCount < m_nBurstRepeatCount) { return(1); } else { return(0); } } return(1); } else { if (0 < m_fStartDelayTime) { return(1); } if (0 < m_fEmitTime && m_fSleepTime <= 0) { if (m_nCreateCount < 1) { return(1); } else { return(0); } } } return(-1); // loop }
// Loop Function -------------------------------------------------------------------- void Awake() { m_nCreateCount = 0; m_fStartTime = -m_fDuplicateTime; m_ClonObject = null; m_bInvoke = false; if (enabled == false) { return; } // Debug.Log("Duration.Awake"); #if UNITY_EDITOR if (IsCreatingEditObject() == false) #endif if (transform.parent != null && (enabled && NgObject.IsActive(gameObject) && GetComponent <NcDontActive>() == null)) { InitCloneObject(); } }
private bool IsAliveAnimation() { GameObject rootInstanceEffect = NcEffectBehaviour.GetRootInstanceEffect(); Transform[] componentsInChildren = rootInstanceEffect.GetComponentsInChildren <Transform>(true); Transform[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { Transform transform = array[i]; int num = -1; int num2 = -1; bool flag = false; NcEffectBehaviour[] components = transform.GetComponents <NcEffectBehaviour>(); NcEffectBehaviour[] array2 = components; for (int j = 0; j < array2.Length; j++) { NcEffectBehaviour ncEffectBehaviour = array2[j]; int animationState = ncEffectBehaviour.GetAnimationState(); if (animationState != 0) { if (animationState == 1) { num = 1; } } else { num = 0; } } if (transform.particleSystem != null) { num2 = 0; if (NgObject.IsActive(transform.gameObject) && ((transform.particleSystem.enableEmission && transform.particleSystem.IsAlive()) || 0 < transform.particleSystem.particleCount)) { num2 = 1; } } if (num2 < 1 && transform.particleEmitter != null) { num2 = 0; if (NgObject.IsActive(transform.gameObject) && (transform.particleEmitter.emit || 0 < transform.particleEmitter.particleCount)) { num2 = 1; } } if (transform.renderer != null && transform.renderer.enabled && NgObject.IsActive(transform.gameObject)) { flag = true; } if (0 < num) { return(true); } if (num2 == 1) { return(true); } if (flag && (transform.GetComponent <MeshFilter>() != null || transform.GetComponent <TrailRenderer>() != null || transform.GetComponent <LineRenderer>() != null)) { return(true); } } return(false); }
// Loop Function -------------------------------------------------------------------- void Update() { if (m_bStartDetach == false) { m_bStartDetach = true; if (transform.parent != null) { m_ParentGameObject = transform.parent.gameObject; NcDetachObject.Create(m_ParentGameObject, transform.gameObject); } // Detach Parent GameObject parentObj = GetRootInstanceEffect(); if (m_bFollowParentTransform) { m_OriginalPos.SetLocalTransform(transform); ChangeParent(parentObj.transform, transform, false, null); m_OriginalPos.CopyToLocalTransform(transform); } else { ChangeParent(parentObj.transform, transform, false, null); } if (m_bParentHideToStartDestroy == false) { StartDestroy(); } } // Live time if (0 < m_fStartDestroyTime) { if (0 < m_fSmoothDestroyTime) { if (m_bSmoothHide) { float fRate = 1 - ((GetEngineTime() - m_fStartDestroyTime) / m_fSmoothDestroyTime); if (fRate < 0) { fRate = 0; } // Recursively Renderer[] rens = transform.GetComponentsInChildren <Renderer>(true); for (int n = 0; n < rens.Length; n++) { Renderer ren = rens[n]; string colName = GetMaterialColorName(ren.material); if (colName != null) { Color col = ren.material.GetColor(colName); col.a = Mathf.Min(fRate, col.a); ren.material.SetColor(colName, col); } } } if (m_fStartDestroyTime + m_fSmoothDestroyTime < GetEngineTime()) { Object.Destroy(gameObject); } } } else { if (m_bParentHideToStartDestroy) { if (m_ParentGameObject == null || NgObject.IsActive(m_ParentGameObject) == false) { StartDestroy(); } } } // follow parent transform if (m_bFollowParentTransform && m_ParentGameObject != null && m_ParentGameObject.transform != null) { NcTransformTool tmp = new NcTransformTool(); tmp.SetTransform(m_OriginalPos); tmp.AddTransform(m_ParentGameObject.transform); tmp.CopyToLocalTransform(transform); } }