// Use this for initialization void Start() { questionCanvas = questionCanvas.GetComponent <Canvas> (); ResultCanvas = ResultCanvas.GetComponent <Canvas> (); DieCanvas = DieCanvas.GetComponent <Canvas> (); RestgCanvas = RestgCanvas.GetComponent <Canvas> (); NextstgCanvas = NextstgCanvas.GetComponent <Canvas> (); rightTxt = rightTxt.GetComponent <Text> (); wrongTxt = wrongTxt.GetComponent <Text> (); archiveText = archiveText.GetComponent <Text> (); questionCanvas.enabled = false; ResultCanvas.enabled = false; DieCanvas.enabled = false; RestgCanvas.enabled = false; NextstgCanvas.enabled = false; }
// Use this for initialization void Start() { MinigameCanvas = MinigameCanvas.GetComponent <Canvas> (); ResultCanvas = ResultCanvas.GetComponent <Canvas> (); RestgCanvas = RestgCanvas.GetComponent <Canvas> (); NextstgCanvas = NextstgCanvas.GetComponent <Canvas> (); btn1 = btn1.GetComponent <Button> (); btn2 = btn2.GetComponent <Button> (); btn3 = btn3.GetComponent <Button> (); ans1 = ans1.GetComponent <Button> (); ans2 = ans2.GetComponent <Button> (); ans3 = ans3.GetComponent <Button> (); rightTxt = rightTxt.GetComponent <Text> (); wrongTxt = wrongTxt.GetComponent <Text> (); ResultCanvas.enabled = false; RestgCanvas.enabled = false; NextstgCanvas.enabled = false; }