private void Start() { for (var i = 0; i < levelBtn.Length; i++) { if (i > Game.Inst.dataManager.levelUnlocked) { levelBtn[i].GetComponent <Button>().enabled = false; levelBtn[i].GetComponent <Image>().sprite = sprite[0]; } else { levelBtn[i].GetComponent <Image>().sprite = sprite[1]; } } NextBackButton.SetNextBackBtnFunction(Quit); audioSource = transform.GetComponent <AudioSource>(); audioSource.clip = startSound; audioSource.PlayOneShot(startSound); }
private void Start() { NextBackButton.SetNextBackBtnFunction(PausingInLevel); playerScript = GameObject.Find("GameController").GetComponent <Player>(); }