예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     idleState  = gameObject.GetComponent <NewsUIIdleState>();
     entryState = gameObject.GetComponent <NewsUIEntryState>();
     for (int i = 0; i < 5; i++)
     {
         var newsUI = newsUIs[i].GetComponent <NewsUI>();
         // StateをIdleにする
         newsUI.IdleStart();
     }
 }
예제 #2
0
    private void Awake()
    {
        // 各ステートを初期化
        entryState = GetComponent <NewsUIEntryState>();
        exitState  = GetComponent <NewsUIExitState>();
        idleState  = GetComponent <NewsUIIdleState>();
        showState  = GetComponent <NewsUIShowState>();

        newsUIContext = new NewsUIContext();
        ReadTextParameter();
    }