예제 #1
0
    // Update is called once per frame
    void LateUpdate()
    {
        if (!this.m_IsGuide)
        {
            if (BattleSceneHelper.Instance.GetAllBuildings().Count > 0 && !this.m_IsMasked)
            {
                NewbieCommonHelper.ChangeAllSpritesColor(this.m_MaskColorPercentage, null);
                this.m_IsMasked = true;
            }
            if (LockScreen.Instance.Inputable)
            {
                //this.m_GuideStartSecond = Time.timeSinceLevelLoad;
                this.StartCoroutine("Guide");
                this.m_IsGuide = true;
            }
        }

        if (BattleDirector.Instance.IsReceivedReplayID && this.m_SummaryArrow == null)
        {
            ButtonReturn button = GameObject.FindObjectOfType(typeof(ButtonReturn)) as ButtonReturn;
            if (button != null)
            {
                this.m_SummaryArrow = GameObject.Instantiate(this.m_SummaryArrowPrefab) as GameObject;
                this.m_SummaryArrow.transform.position = button.transform.position + this.m_SummaryArrowOffset;
            }
        }
    }
예제 #2
0
 public void StartGuide()
 {
     this.gameObject.SetActive(true);
     NewbieCommonHelper.ChangeAllSpritesColor(this.m_MaskColorPercentage, null);
     this.m_TipsDialog.SetWindowItem(StringConstants.NEWBIEGUIDE_CONTEXT[0.1f]);
     this.m_TipsDialog.ShowWindow(this.m_DialogSide, true, this.m_DialogPosition);
 }
예제 #3
0
 void OnClick()
 {
     if (!this.m_IsClicked)
     {
         CGDirector.Instance.StartCG();
         NewbieCommonHelper.ChangeAllSpritesColor(1 / this.m_MaskColorPercentage, null);
         GameObject.Destroy(this.m_TipsDialog.transform.parent.gameObject);
         GameObject.Destroy(this.gameObject);
         this.m_SkipButton.SetActive(true);
         this.m_IsClicked = true;
     }
 }
예제 #4
0
    public static void ChangeAllSpritesColor(float percentage, List <tk2dBaseSprite> exclude)
    {
        var sprites = GameObject.FindObjectsOfType(typeof(tk2dBaseSprite));

        foreach (var sp in sprites)
        {
            tk2dBaseSprite sprite = (tk2dBaseSprite)sp;
            if (exclude == null || !exclude.Contains(sprite))
            {
                NewbieCommonHelper.ChangeSpriteColor(sprite, percentage);
            }
        }
    }
예제 #5
0
    public static void ChangeAllLabelColor(float percentage, List <UILabel> exclude)
    {
        var labels = GameObject.FindObjectsOfType(typeof(UILabel));

        foreach (var l in labels)
        {
            UILabel label = (UILabel)l;
            if (exclude == null || !exclude.Contains(label))
            {
                NewbieCommonHelper.ChangeLabelColor(label, percentage);
            }
        }
    }
예제 #6
0
 private void ResetHighlight()
 {
     foreach (UISprite sprite in this.m_HighlightUI)
     {
         NewbieCommonHelper.ChangeUIColor(sprite, 1 / this.m_MaskColorPercentage);
     }
     this.m_HighlightUI.Clear();
     foreach (tk2dBaseSprite sprite in this.m_HighlightSprites)
     {
         NewbieCommonHelper.ChangeSpriteColor(sprite, 1 / this.m_MaskColorPercentage);
     }
     this.m_HighlightSprites.Clear();
     foreach (UILabel label in this.m_HighlightLabel)
     {
         NewbieCommonHelper.ChangeLabelColor(label, 1 / this.m_MaskColorPercentage);
     }
     this.m_HighlightLabel.Clear();
 }
예제 #7
0
    void Start()
    {
        TimeTickRecorder.Instance.PauseTimeTick();
        this.m_HighlightSprites = new List <tk2dBaseSprite>();
        this.m_HighlightUI      = new List <UISprite>();
        this.m_HighlightLabel   = new List <UILabel>();

        this.m_TrophyUI    = new List <UISprite>();
        this.m_TrophyLabel = new List <UILabel>();

        GameObject next = GameObject.Find(ClientStringConstants.UI_NEXT_RIVAL_OBJECT_NAME);

        next.SetActive(false);

        GameObject cloud = GameObject.Find(ClientStringConstants.CLOUD_OBJECT_NAME);

        this.m_HighlightUI.AddRange(cloud.GetComponentsInChildren <UISprite>());

        NewbieCommonHelper.ChangeAllSpritesColor(this.m_MaskColorPercentage, null);
        NewbieCommonHelper.ChangeAllUIColor(this.m_MaskColorPercentage, this.m_HighlightUI);
        NewbieCommonHelper.ChangeAllLabelColor(this.m_MaskColorPercentage, null);

        //GameObject rootObject = GameObject.Find(ClientStringConstants.UI_ROOT_OBJECT_NAME);
        //this.m_CachedUIRoot = rootObject.transform.GetChild(0).FindChild(ClientStringConstants.UI_ANCHOR_OBJECT_NAME);

        foreach (string name in this.m_TrohpyUIName)
        {
            GameObject go    = GameObject.Find(name) as GameObject;
            UILabel    label = go.GetComponent <UILabel>();
            if (label != null)
            {
                this.m_TrophyLabel.Add(label);
            }
            this.m_TrophyLabel.AddRange(go.GetComponentsInChildren <UILabel>());
            this.m_TrophyUI.AddRange(go.GetComponentsInChildren <UISprite>());
        }
    }
예제 #8
0
    IEnumerator Guide()
    {
        GameObject dialog = GameObject.Instantiate(this.m_TipsDialogPrefab) as GameObject;

        dialog.transform.GetChild(0).gameObject.SetActive(true);
        Collider collider = dialog.GetComponentInChildren <Collider>();

        GameObject.Destroy(collider);
        dialog.transform.position = GameObject.Find(ClientStringConstants.UI_ROOT_OBJECT_NAME).transform.position;
        this.m_CurrentTipsDialog  = dialog.GetComponentInChildren <UIWindowGuide>();
        this.m_CurrentTipsDialog.SetWindowItem(StringConstants.NEWBIEGUIDE_CONTEXT[9.4f]);
        this.m_CurrentTipsDialog.ShowWindow(this.m_StepStartSide, true, this.m_StepStartPosition);

        while (this.m_CurrentGuideStep < 1)
        {
            yield return(null);
        }

        this.m_CurrentTipsDialog.SetWindowItem(StringConstants.NEWBIEGUIDE_CONTEXT[9.41f]);
        this.m_CurrentTipsDialog.ShowWindow(this.m_StepTrophySide, true, this.m_StepTrophyPosition);

        this.m_TrophyArrow = GameObject.Instantiate(this.m_TrophyArrowPrefab) as GameObject;
        this.m_TrophyArrow.transform.position = this.m_TrophyUI[0].transform.position + this.m_TrophyArrowOffset;
        foreach (UISprite sprite in this.m_TrophyUI)
        {
            this.m_HighlightUI.Add(sprite);
            NewbieCommonHelper.ChangeUIColor(sprite, 1 / this.m_MaskColorPercentage);
        }
        foreach (UILabel label in this.m_TrophyLabel)
        {
            this.m_HighlightLabel.Add(label);
            NewbieCommonHelper.ChangeLabelColor(label, 1 / this.m_MaskColorPercentage);
        }

        while (this.m_CurrentGuideStep < 2)
        {
            yield return(null);
        }

        GameObject.Destroy(this.m_TrophyArrow);

        this.m_CurrentTipsDialog.SetWindowItem(StringConstants.NEWBIEGUIDE_CONTEXT[9.5f]);
        this.m_CurrentTipsDialog.ShowWindow(this.m_StepFortressSide, true, this.m_StepFortressPosition);
        BuildingAI building = (BuildingAI)GameObject.FindObjectOfType(typeof(BuildingAI));

        tk2dBaseSprite[] sprites = building.GetComponentsInChildren <tk2dBaseSprite>();
        this.m_InstructArrow = GameObject.Instantiate(this.m_InstructArrowPrefab) as GameObject;
        this.m_InstructArrow.transform.position = building.transform.position + this.m_StepFortressArrowOffset;
        foreach (tk2dBaseSprite sprite in sprites)
        {
            this.m_HighlightSprites.Add(sprite);
            NewbieCommonHelper.ChangeSpriteColor(sprite, 1 / this.m_MaskColorPercentage);
        }

        while (this.m_CurrentGuideStep < 3)
        {
            yield return(null);
        }

        GameObject.Destroy(this.m_InstructArrow);
        this.m_CurrentTipsDialog.HideWindow(true);
        GameObject.Destroy(this.m_CurrentTipsDialog.gameObject);
        NewbieCommonHelper.ChangeAllUIColor(1 / this.m_MaskColorPercentage, this.m_HighlightUI);
        NewbieCommonHelper.ChangeAllSpritesColor(1 / this.m_MaskColorPercentage, this.m_HighlightSprites);
        NewbieCommonHelper.ChangeAllLabelColor(1 / this.m_MaskColorPercentage, this.m_HighlightLabel);

        this.m_HighlightSprites.Clear();
        this.m_HighlightUI.Clear();

        this.GetComponent <Collider>().enabled = false;
        GameObject.Instantiate(this.m_NewbieFinger);
    }