// Use this for initialization void Start() { griddata = grid.GetComponent <Griddrawing>(); mapdata = grid.GetComponent <Samplezeromapgrid>(); otherdogdata = otherdog.GetComponent <New_method_dogmove>(); //mapdata.setallfree(); mapdata.settwentyfree(); //mapdata.setmapA(); //mapdata.setmapB(); //mapdata.setmapC(); realchanceset(); blockallo.blockinit(); targetpos = new Vector3(posx * 32.0f / 20.0f, posy * 32.0f / 20.0f, 0.0f); transform.position = targetpos; }
// Use this for initialization void Start() { dogdata = thisdog.GetComponent <New_method_dogmove>(); dogsprite = thisdog.GetComponent <SpriteRenderer>();; }