public override void OnInitialize() { panel = new DragableUIPanel(); panel.SetPadding(0); panel.HAlign = panel.VAlign = .5f; panel.Width.Set(180, 0); panel.Height.Set(70, 0); textBox = new NewUITextBox("Enter stack"); textBox.SetPadding(0); textBox.Left.Set(20, 0); textBox.Top.Set(10, 0); textBox.Width.Set(140, 0); textBox.Height.Set(20, 0); panel.Append(textBox); Append(panel); }
//static string modSourcespath = ModLoader.ModSourcePath public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.Left.Set(-350f, 1f); mainPanel.Top.Set(-620f, 1f); mainPanel.Width.Set(310f, 0f); mainPanel.Height.Set(520f, 0f); mainPanel.SetPadding(12); mainPanel.BackgroundColor = Color.PeachPuff * 0.8f; int top = 0; UIText text = new UIText("Textures:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); top += 20; modList = new UIList(); modList.Top.Pixels = top; modList.Width.Set(-25f, 1f); modList.Height.Set(140, 0f); modList.ListPadding = 0f; mainPanel.Append(modList); var modListScrollbar = new UIElements.FixedUIScrollbar(userInterface); modListScrollbar.SetView(100f, 1000f); modListScrollbar.Top.Pixels = top + 10; // + spacing; modListScrollbar.Height.Set(120, 0f); modListScrollbar.HAlign = 1f; mainPanel.Append(modListScrollbar); modList.SetScrollbar(modListScrollbar); top += 140; watchModSources = new UICheckbox("Watch Mod Sources", "Automatically Watch Mod Sources for Changes", false); watchModSources.Top.Set(top, 0); watchModSources.OnSelectedChanged += WatchModSources_OnSelectedChanged; mainPanel.Append(watchModSources); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { updateneeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width + 6, 0f); searchFilter.Width.Set(-(text2.GetInnerDimensions().Width + 6), 1f); searchFilter.Height.Set(20, 0f); mainPanel.Append(searchFilter); top += 20; currentTexture = new UIText("Current: None selected", 0.85f); currentTexture.Top.Set(top, 0f); currentTexture.Left.Set(0, 0f); currentTexture.Width.Set(0, 1); currentTexture.HAlign = 0; mainPanel.Append(currentTexture); top += 20; textureList = new UIList(); textureList.Top.Pixels = top; textureList.Width.Set(-25f, 1f); textureList.Height.Set(250, 0f); textureList.ListPadding = 6f; mainPanel.Append(textureList); var textureListScrollbar = new UIElements.FixedUIScrollbar(userInterface); textureListScrollbar.SetView(100f, 1000f); textureListScrollbar.Top.Pixels = top + 10; // + spacing; textureListScrollbar.Height.Set(230, 0f); textureListScrollbar.HAlign = 1f; mainPanel.Append(textureListScrollbar); textureList.SetScrollbar(textureListScrollbar); top += 250; //UIHoverImageButton exportImageButton = new UIHoverImageButton(ModdersToolkit.instance.GetTexture("UIElements/CopyCodeButton"), "Export Image for Editing"); //exportImageButton.OnClick += ExportImageButton_OnClick; //exportImageButton.Top.Set(top + 5, 0f); //exportImageButton.Left.Set(0, 0f); //mainPanel.Append(exportImageButton); UIHoverImageButton editImageButton = new UIHoverImageButton(ModdersToolkit.instance.GetTexture("UIElements/eyedropper"), "Open Exported Image in Default Editor"); editImageButton.OnClick += EditImageButton_OnClick; editImageButton.Top.Set(top + 5, 0f); editImageButton.Left.Set(0, 0f); mainPanel.Append(editImageButton); updateneeded = true; Append(mainPanel); }
public override void OnInitialize() { base.OnInitialize(); mainPanel = new UIPanel(); width = 310; height = 610; mainPanel.SetPadding(6); mainPanel.BackgroundColor = Color.Orange * 0.7f; int top = 0; UIText text = new UIText("Projectiles:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); UITextPanel <string> clearProjectilesButton = new UITextPanel <string>("Clear Projectiles"); clearProjectilesButton.OnClick += (a, b) => { for (int i = 0; i < Main.maxProjectiles; i++) { if (Main.projectile[i].active) { Main.projectile[i].Kill(); if (Main.netMode == 1) { NetMessage.SendData(27, -1, -1, null, i, 0f, 0f, 0f, 0); } } } }; clearProjectilesButton.Top.Set(top, 0f); clearProjectilesButton.Width.Set(-10, 0.5f); clearProjectilesButton.HAlign = 1; clearProjectilesButton.SetPadding(4); mainPanel.Append(clearProjectilesButton); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { ValidateInput(); updateNeeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f); searchFilter.Width.Set(-text2.GetInnerDimensions().Width, 1f); searchFilter.Height.Set(20, 0f); //searchFilter.VAlign = 0.5f; mainPanel.Append(searchFilter); top += 20; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty); ui2DRange.Top.Set(top, 0f); mainPanel.Append(ui2DRange); top += 30; ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10); var uiRange = new UIRange <float>(ai0DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10); uiRange = new UIRange <float>(ai1DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20); uiRange = new UIRange <float>(knockbackDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200); var uiRangeI = new UIRange <int>(damageDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145); uiRangeI = new UIRange <int>(aiStyleDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOffsetXDataProperty = new UIIntRangedDataValue("drawOffsetX:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOffsetXDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOriginOffsetXDataProperty = new UIIntRangedDataValue("drawOriginOffsetX:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOriginOffsetXDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOriginOffsetYDataProperty = new UIIntRangedDataValue("drawOriginOffsetY:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOriginOffsetYDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; hostile = new UIBoolNDataValue("Hostile"); var hostileCheckbox = new UITriStateCheckbox(hostile); hostileCheckbox.Top.Set(top, 0f); mainPanel.Append(hostileCheckbox); top += 30; friendly = new UIBoolNDataValue("Friendly"); var friendlyCheckbox = new UITriStateCheckbox(friendly); friendlyCheckbox.Top.Set(top, 0f); mainPanel.Append(friendlyCheckbox); top += 25; pause = new UICheckbox("Pause", "Pauses All Projectiles (Prevent AI from running)"); pause.Top.Set(top, 0f); mainPanel.Append(pause); UIHoverImageButton stepButton = new UIHoverImageButton(ModdersToolkit.Instance.GetTexture("UIElements/next"), "Step"); stepButton.OnClick += (s, e) => step = true; stepButton.Top.Set(top - 6, 0f); stepButton.Left.Set(80, 0f); mainPanel.Append(stepButton); top += 25; freeze = new UICheckbox("Freeze", "Zero out velocity during PreAI for All Projectiles"); freeze.Top.Set(top, 0f); mainPanel.Append(freeze); top += 25; projectileGrid = new UIGrid(7); projectileGrid.Top.Pixels = top; //autoTrashGrid.Left.Pixels = spacing; projectileGrid.Width.Set(-25f, 1f); // leave space for scroll? projectileGrid.Height.Set(-top, 1f); projectileGrid.ListPadding = 6f; mainPanel.Append(projectileGrid); // this will initialize grid updateNeeded = true; var projectileGridScrollbar = new UIElements.FixedUIScrollbar(_userInterface); projectileGridScrollbar.SetView(100f, 1000f); projectileGridScrollbar.Top.Pixels = top; // + spacing; projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f); projectileGridScrollbar.HAlign = 1f; mainPanel.Append(projectileGridScrollbar); projectileGrid.SetScrollbar(projectileGridScrollbar); AdjustMainPanelDimensions(mainPanel); Append(mainPanel); }
public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.Left.Set(-350f, 1f); mainPanel.Top.Set(-740f, 1f); mainPanel.Width.Set(310f, 0f); mainPanel.Height.Set(640f, 0f); mainPanel.SetPadding(6); mainPanel.BackgroundColor = Color.PeachPuff * 0.8f; int top = 0; UIText text = new UIText("Shaders:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); top += 20; int topModSourcesPanel = 0; var modSourcesPanel = new UIPanel(); modSourcesPanel.Top.Set(top, 0f); modSourcesPanel.Width.Set(0, 1f); modSourcesPanel.Height.Set(370f, 0f); modSourcesPanel.SetPadding(6); modSourcesPanel.BackgroundColor = Color.Blue * 0.7f; top += 376; text = new UIText("Mod Sources:", 0.85f); text.Top.Set(topModSourcesPanel, 0f); modSourcesPanel.Append(text); topModSourcesPanel += 20; var modListBackPanel = new UIPanel(); modListBackPanel.Top.Set(topModSourcesPanel, 0); modListBackPanel.Width.Set(0, 1f); modListBackPanel.Height.Set(120f, 0f); modListBackPanel.SetPadding(6); modListBackPanel.BackgroundColor = Color.Green * 0.7f; modList = new UIList(); modList.Width.Set(-25f, 1f); modList.Height.Set(0, 1f); modList.ListPadding = 0f; modListBackPanel.Append(modList); var modListScrollbar = new UIElements.FixedUIScrollbar(userInterface); modListScrollbar.SetView(100f, 1000f); modListScrollbar.Top.Pixels = 4; modListScrollbar.Height.Set(-8, 1f); modListScrollbar.HAlign = 1f; modListBackPanel.Append(modListScrollbar); modList.SetScrollbar(modListScrollbar); modSourcesPanel.Append(modListBackPanel); mainPanel.Append(modSourcesPanel); topModSourcesPanel += 130; text = new UIText("Filter:", 0.85f); text.Top.Set(topModSourcesPanel, 0f); modSourcesPanel.Append(text); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { updateneeded = true; }; searchFilter.Top.Set(topModSourcesPanel, 0f); searchFilter.Left.Set(text.GetInnerDimensions().Width + 6, 0f); searchFilter.Width.Set(-(text.GetInnerDimensions().Width + 6), 1f); searchFilter.Height.Set(20, 0f); modSourcesPanel.Append(searchFilter); topModSourcesPanel += 26; currentShader = new UIText("Current: None selected", 0.85f); currentShader.Top.Set(topModSourcesPanel, 0f); currentShader.Left.Set(0, 0f); currentShader.Width.Set(0, 1); currentShader.HAlign = 0; modSourcesPanel.Append(currentShader); topModSourcesPanel += 20; var shaderListBackPanel = new UIPanel(); shaderListBackPanel.Top.Set(topModSourcesPanel, 0); shaderListBackPanel.Width.Set(0, 1f); shaderListBackPanel.Height.Set(140f, 0f); shaderListBackPanel.SetPadding(6); shaderListBackPanel.BackgroundColor = Color.Green * 0.7f; shaderList = new UIList(); shaderList.Width.Set(-25f, 1f); shaderList.Height.Set(0, 1f); shaderList.ListPadding = 0f; shaderListBackPanel.Append(shaderList); var shaderListScrollbar = new UIElements.FixedUIScrollbar(userInterface); shaderListScrollbar.SetView(100f, 1000f); shaderListScrollbar.Top.Pixels = 4; shaderListScrollbar.Height.Set(-8, 1f); shaderListScrollbar.HAlign = 1f; shaderListBackPanel.Append(shaderListScrollbar); shaderList.SetScrollbar(shaderListScrollbar); modSourcesPanel.Append(shaderListBackPanel); topModSourcesPanel += 146; watchModSourcesCheckbox = new UICheckbox("Watch Mod Sources", "Automatically Compile Mod Sources Shaders when Changed on Disk", false); watchModSourcesCheckbox.Top.Set(topModSourcesPanel, 0); watchModSourcesCheckbox.OnSelectedChanged += WatchModSources_OnSelectedChanged; modSourcesPanel.Append(watchModSourcesCheckbox); topModSourcesPanel += 20; int topTestShaderPanel = 0; var testShaderPanel = new UIPanel(); testShaderPanel.Top.Set(top, 0f); testShaderPanel.Width.Set(0, 1f); testShaderPanel.Height.Set(230f, 0f); testShaderPanel.SetPadding(6); testShaderPanel.BackgroundColor = Color.LightBlue * 0.7f; top += 230; mainPanel.Append(testShaderPanel); text = new UIText("Test Shader:", 0.85f); text.Top.Set(topTestShaderPanel, 0f); testShaderPanel.Append(text); topTestShaderPanel += 20; // Current Working Shader // Status Text: "Compiled .fx" // Filter? // Checkbox: Force UIRadioButtonGroup g = new UIRadioButtonGroup(); armorShaderRadioButton = new UIRadioButton("Armor", "Generate an Armor Shader"); screenShaderRadioButton = new UIRadioButton("Screen", "Generate a Screen Shader"); g.Add(armorShaderRadioButton); g.Add(screenShaderRadioButton); g.Top.Pixels = topTestShaderPanel; g.Width.Set(0, .75f); testShaderPanel.Append(g); armorShaderRadioButton.Selected = true; topTestShaderPanel += (int)g.Height.Pixels; var createTestShaderButton = new UITextPanel <string>("Create/Recreate Test Shader"); createTestShaderButton.OnClick += CreateTestShaderFileButton_OnClick; createTestShaderButton.Top.Set(topTestShaderPanel, 0f); createTestShaderButton.Left.Set(0, 0f); createTestShaderButton.SetPadding(4); testShaderPanel.Append(createTestShaderButton); topTestShaderPanel += 26; var openTestShaderButton = new UITextPanel <string>("Edit Test Shader"); openTestShaderButton.OnClick += OpenTestShaderFileButton_OnClick; openTestShaderButton.Top.Set(topTestShaderPanel, 0f); openTestShaderButton.Left.Set(0, 0f); openTestShaderButton.SetPadding(4); testShaderPanel.Append(openTestShaderButton); topTestShaderPanel += 26; var compileShaderButton = new UITextPanel <string>("Compile Test Shader"); compileShaderButton.OnClick += CompileTestShaderButton_OnClick; compileShaderButton.Top.Set(topTestShaderPanel, 0f); compileShaderButton.Left.Set(0, 0f); compileShaderButton.SetPadding(4); testShaderPanel.Append(compileShaderButton); topTestShaderPanel += 26; topTestShaderPanel += 4; watchTestShaderCheckbox = new UICheckbox("Watch Test Shader File", "Automatically Compile Test Shader when Changed on Disk", true); watchTestShaderCheckbox.Top.Set(topTestShaderPanel, 0); watchTestShaderCheckbox.OnSelectedChanged += WatchTestShader_OnSelectedChanged; testShaderPanel.Append(watchTestShaderCheckbox); topTestShaderPanel += 20; forceShaderCheckbox = new UICheckbox("Force Shader Active", "Automatically enable the last compiled screen shader.", true); forceShaderCheckbox.Top.Set(topTestShaderPanel, 0); //forceShaderCheckbox.OnSelectedChanged += ForceShaderCheckbox_OnSelectedChanged; testShaderPanel.Append(forceShaderCheckbox); topTestShaderPanel += 20; var uiRanges = new List <UIElement>(); colorDataProperty = new Dusts.ColorDataRangeProperty("uColor:"); colorDataProperty.range.Top.Set(top, 0f); colorDataProperty.OnValueChanged += () => Filters.Scene["ModdersToolkit:TestScreenShader"].GetShader().UseColor(colorDataProperty.Data); uiRanges.Add(colorDataProperty.range); intensityData = new UIFloatRangedDataValue("uIntensity:", 1f, 0f, 1f); intensityData.DataGetter = () => Filters.Scene["ModdersToolkit:TestScreenShader"].GetShader().Intensity; intensityData.DataSetter = (value) => Filters.Scene["ModdersToolkit:TestScreenShader"].GetShader().UseIntensity(value); uiRanges.Add(new UIRange <float>(intensityData)); //var uDirectionXProperty = new UIFloatRangedDataValue("uDirectionX:", 0, -1, 1); //uDirectionXProperty.DataGetter = () => Filters.Scene["ModdersToolkit:TestScreenShader"].GetShader().UseDirection.Intensity; //uDirectionXProperty.DataSetter = (value) => Filters.Scene["ModdersToolkit:TestScreenShader"].GetShader().UseDirection(value); //var uDirectionYProperty = new UIFloatRangedDataValue("uDirectionY:", 0, -1, 1); //var ui2DRange = new UI2DRange<float>(uDirectionXProperty, uDirectionYProperty); //uiRanges.Add(ui2DRange); //ui2DRange.Top.Set(top, 0f); //ui2DRange.Left.Set(200, 0f); //mainPanel.Append(ui2DRange); //top += 30; foreach (var uiRange in uiRanges) { uiRange.Top.Set(topTestShaderPanel, 0f); uiRange.Width.Set(0, 1f); testShaderPanel.Append(uiRange); topTestShaderPanel += 22; } updateneeded = true; Append(mainPanel); }
public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.Left.Set(-350f, 1f); mainPanel.Top.Set(-620f, 1f); mainPanel.Width.Set(310f, 0f); mainPanel.Height.Set(520f, 0f); mainPanel.SetPadding(12); mainPanel.BackgroundColor = Color.Orange * 0.7f; int top = 0; UIText text = new UIText("Projectiles:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { ValidateInput(); updateneeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f); searchFilter.Width.Set(0, 1f); searchFilter.Height.Set(20, 0f); //searchFilter.VAlign = 0.5f; mainPanel.Append(searchFilter); top += 20; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty); ui2DRange.Top.Set(top, 0f); mainPanel.Append(ui2DRange); top += 30; ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10); var uiRange = new UIRange <float>(ai0DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10); uiRange = new UIRange <float>(ai1DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20); uiRange = new UIRange <float>(knockbackDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200); var uiRangeI = new UIRange <int>(damageDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145); uiRangeI = new UIRange <int>(aiStyleDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; hostile = new UIBoolNDataValue("Hostile"); var hostileCheckbox = new UITriStateCheckbox(hostile); hostileCheckbox.Top.Set(top, 0f); mainPanel.Append(hostileCheckbox); top += 30; friendly = new UIBoolNDataValue("Friendly"); var friendlyCheckbox = new UITriStateCheckbox(friendly); friendlyCheckbox.Top.Set(top, 0f); mainPanel.Append(friendlyCheckbox); top += 30; projectileGrid = new UIGrid(7); projectileGrid.Top.Pixels = top; //autoTrashGrid.Left.Pixels = spacing; projectileGrid.Width.Set(-25f, 1f); // leave space for scroll? projectileGrid.Height.Set(-top, 1f); projectileGrid.ListPadding = 6f; mainPanel.Append(projectileGrid); // this will initialize grid updateneeded = true; var projectileGridScrollbar = new UIElements.FixedUIScrollbar(userInterface); projectileGridScrollbar.SetView(100f, 1000f); projectileGridScrollbar.Top.Pixels = top; // + spacing; projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f); projectileGridScrollbar.HAlign = 1f; mainPanel.Append(projectileGridScrollbar); projectileGrid.SetScrollbar(projectileGridScrollbar); Append(mainPanel); }