public void OnMMEvent(StartNewGameEvent eventType)
    {
        // starts an offline network session
        StartOfflineHost();

        // create a brand new save game file
        (GameSaveData, int)newGameSave = CreateNewSaveGame();
        // trigger event to denote that new save game file was created
        NewSaveCreatedEvent.Trigger(newGameSave.Item1, newGameSave.Item2);

        // create a player (with no parent as network objects should be on root??)
        //GameObject createdPlayer = Instantiate(playerPrefab);
        //createdPlayer.GetComponent<PlayerNetworkCoordinator>();
    }
예제 #2
0
 public void OnMMEvent(NewSaveCreatedEvent eventType)
 {
     // turn off this menu
     DeactivateMenu();
 }