public void OnMMEvent(StartNewGameEvent eventType) { // starts an offline network session StartOfflineHost(); // create a brand new save game file (GameSaveData, int)newGameSave = CreateNewSaveGame(); // trigger event to denote that new save game file was created NewSaveCreatedEvent.Trigger(newGameSave.Item1, newGameSave.Item2); // create a player (with no parent as network objects should be on root??) //GameObject createdPlayer = Instantiate(playerPrefab); //createdPlayer.GetComponent<PlayerNetworkCoordinator>(); }
public void OnMMEvent(NewSaveCreatedEvent eventType) { // turn off this menu DeactivateMenu(); }