// Update is called once per frame void Update() { if (!ps.isPlaying && isReEnd == true) { Invoke("Restart", 2.0f); isReEnd = false; } else if (ps.isPlaying && isReEnd == true) { hit = Physics2D.Raycast(gb.transform.position, Vector2.up, 3.0f, 1 << LayerMask.NameToLayer("Player")); if (hit.collider != null && isHurt == false && hit.collider.tag.CompareTo("Player") == 0) { NewPlayerControll tp = hit.collider.gameObject.GetComponent <NewPlayerControll>(); tp.CURHP -= 25; tp.HanleHp(tp.CURHP, tp.MAXHP); if (tp.CURHP < 0) { tp.HandleDead(); } tp.HandleHpColor(); isHurt = true; Invoke("ReHurt", 2.2f); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag.CompareTo("Player") == 0) { NewPlayerControll tp = collision.gameObject.GetComponent <NewPlayerControll>(); tp.CURHP -= 20; tp.HanleHp(tp.CURHP, tp.MAXHP); if (tp.CURHP < 0) { tp.HandleDead(); } tp.HandleHpColor(); } }
void SkillRaycast() { hit = Physics2D.Raycast(this.transform.position, Vector2.up, 1.2f, 1 << LayerMask.NameToLayer("Player")); if (hit.collider != null) { if (hit.collider.tag.CompareTo("Player") == 0) { NewPlayerControll tp = hit.collider.gameObject.GetComponent<NewPlayerControll>(); tp.CURHP -= 12; tp.HanleHp(tp.CURHP, tp.MAXHP); if (tp.CURHP < 0) { tp.HandleDead(); } tp.HandleHpColor(); } } }
private void BossRaycast(int hurnum, float distance) { Vector2 pos = _monster.trs.position; pos.x += _monster.trs.rotation.y == 0 ? 0.7f : -0.7f; pos.y -= 0.3f; hit = Physics2D.Raycast(pos, _monster.trs.rotation.y == 0 ? Vector2.left : Vector2.right, distance, 1 << 8); Debug.DrawRay(pos, _monster.trs.rotation.y == 0 ? Vector2.left : Vector2.right, Color.red); if (hit.collider != null && hit.collider.tag.CompareTo("Player") == 0) { NewPlayerControll tp = hit.collider.gameObject.GetComponent <NewPlayerControll>(); tp.CURHP -= hurnum; tp.HanleHp(tp.CURHP, tp.MAXHP); if (tp.CURHP < 0) { tp.HandleDead(); } tp.HandleHpColor(); } }
public void FixedUpdate() { if (_monster.anim.GetFloat("Num") == -1) { Vector2 pos = _monster.trs.position; pos.x += _monster.trs.rotation.y == 0 ? -0.5f : 0.5f; pos.y += 1.0f; hit = Physics2D.Raycast(pos, _monster.trs.rotation.y == 0 ? Vector2.left : Vector2.right, 0.8f, 1 << LayerMask.NameToLayer("Player")); if (hit.collider != null && hit.collider.tag.CompareTo("Player") == 0) { NewPlayerControll tp = hit.collider.gameObject.GetComponent <NewPlayerControll>(); tp.CURHP -= 15; tp.HanleHp(tp.CURHP, tp.MAXHP); if (tp.CURHP < 0) { tp.HandleDead(); } tp.HandleHpColor(); } } }