// Outward circular spiral - enlarge as it is built void Action2() { NewObjectSpawner Object1 = CreateNewObjectSpawner(); Object1.SetProjectile(0, Projectile1); Object1.CreateCircle_World(1, 0.1f, 25, 0.5f, 0.5f, 1f); Object1.RotateToDegree(1, null, 0.75f, 180, true); Object1.ChangeScale(1, 3.5f, 1f, false); Object1.ChangeColor_Children(5, 1f); }
// Spin and create a circle burst of objects from each paw IEnumerator C_SpinnyHands(float StartDelay) { yield return(new WaitForSeconds(StartDelay)); // float RNG = Random.Range(0.50f, 0.55f); float RNG = 0.50f; if (LeftArm.gameObject.activeInHierarchy) { LeftArm.SetDeathTimer(0, 7); LeftArm.RotateDegrees(0, 1, 0, true); for (float I = 0; I < 5; I = I + RNG) { LeftArm.CircleBurst(I, 10, 1); } LeftArm.StopRotation(6); LeftArm.RotateToDegree(6, 1, 0, true); } if (RightArm.gameObject.activeInHierarchy) { RightArm.SetDeathTimer(0, 7); RightArm.RotateDegrees(0, 1, 0, true); for (float I = 0; I < 5; I = I + RNG) { RightArm.CircleBurst(I, 10, 1); } RightArm.StopRotation(6); RightArm.RotateToDegree(6, 1, 0, true); } for (float I = 0; I < 5; I = I + 0.51f) { CenterHead.PlayClip(I, Bullet1); } yield return(new WaitForSeconds(10)); }
// Testing multiple objects doing stuff void Action3() { NewObjectSpawner Object1 = CreateNewObjectSpawner(); Object1.SetProjectile(0, Projectile1); Object1.SetColor(0, Color.blue); NewObjectSpawner Object2 = CreateNewObjectSpawner(); Object2.SetProjectile(0, Projectile1); Object2.SetColor(0, Color.red); NewObjectSpawner Object3 = CreateNewObjectSpawner(); Object3.SetProjectile(0, Projectile1); Object3.SetColor(0, Color.green); Object1.CreateCircle(1, 0.1f, 25, 1, 1, 2f); Object2.RotateToDegree(0, null, 0, 180, true); Object2.CreateCircle(3.7f, 0.1f, 25, 1, 1, 2f); Object1.RotateDegrees(7, null, 2, 180, true); Object2.RotateDegrees(7, null, 2, 180, true); Object1.LaunchAtTarget(9, UpperLeftCorner, 2); Object1.StopMovement(10); Object2.LaunchAtTarget(9, UpperRightCorner, 2); Object2.StopMovement(10); Object1.MorphToSquare(9, 1, 1, 0f, 2.5f); Object2.MorphToCircle(9, 1, 1, 0f, 2.5f); Object1.ChangeColor_Children(10, Color.red, 1); Object2.ChangeColor_Children(10, Color.blue, 1); Object1.MorphToCircle(12, 1, 1, 0f, 2); Object2.MorphToSquare(12, 1, 1, 0f, 2); Object2.MorphToCircle(14, 1, 1, 0f, 2); Object1.MoveToPosition(14, CenterOfScreen, 2); Object2.MoveToPosition(14, CenterOfScreen, 2); Object1.ChangeScale(16, 2, 1, false); Object1.RotateDegrees(18, null, 1, 0, true); Object2.RotateDegrees(18, null, -1, 0, true); Object1.StopRotation(21); Object2.StopRotation(21); Object3.MoveToPosition(0, BottomLeftCorner, 0); Object3.CreateLineToTarget(21, 0.002f, 30, UpperRightCorner); Object1.ChangeColor_Children(21, 1); Object2.ChangeColor_Children(21, 1); Object3.BreakRandomly(22, 0.02f, 4); Object1.ChangeScale(24, 0.5f, 3, false); Object2.ChangeScale(24, 0.5f, 1, false); Object1.RotateDegrees(25, null, 1, 0, true); Object2.RotateDegrees(25, null, -1, 0, true); Object1.BreakRandomly(26, 0.1f, 2); Object2.BreakRandomly(26, 0.1f, 2); Object1.ChangeScale(26f, 3f, 1f, false); Object2.ChangeScale(26f, 3f, 1f, false); Object1.StopColorChangeEffect(28); Object2.StopColorChangeEffect(28); Object1.SprayInDirection(30, 40, new Vector3(-0.25f, 1), 0.1f, 3); Object2.SprayInDirection(30, 40, new Vector3(0.25f, 1), 0.1f, 3); Object3.SprayInDirection(30, 80, new Vector3(0.5f, 1f), 0.05f, 7); Object1.EnableObject(33, Exit); Object1.PlayClip(33, ExitClip); }