public void CmdLogOutPlayer() { NewNetworkManager networkManager = GameObject.Find("NewNetworkManager").GetComponent <NewNetworkManager>(); networkManager.players.Remove(this); //RpcAddPlayer(); }
public void Host() { manager = networkObject.GetComponent <NewNetworkManager>(); field = WeaponField.GetComponent <InputField>(); manager.weaponChoice = field.text; field = NameField.GetComponent <InputField>(); manager.playerName = field.text; manager.playerTeam = team; manager.StartHost(); }
public void CmdSetupPlayer(string _username, Color _nameColor, Color _matColor) { username = _username; playerNameColor = _nameColor; playerColor = _matColor; NewNetworkManager networkManager = GameObject.Find("NewNetworkManager").GetComponent <NewNetworkManager>(); networkManager.players.Add(this); //RpcAddPlayer(); }
/* * public void Connect(ServerResponse info) * { * NetworkManager.singleton.StartClient(info.uri); * } * * public void OnDiscoveredServer(ServerResponse info) * { * discoveredServers[info.serverId] = info; * } */ public void Join() { manager = networkObject.GetComponent <NewNetworkManager>(); field = IPfield.GetComponent <InputField>(); manager.networkAddress = field.text; field = WeaponField.GetComponent <InputField>(); manager.weaponChoice = field.text; field = NameField.GetComponent <InputField>(); manager.playerName = field.text; manager.playerTeam = team; //localPlayerController.wepField = WeaponField; manager.StartClient(); }
public void PlayerReady(string _pFeedback) { if (isServer) { Debug.Log(_pFeedback); playersReady++; NewNetworkManager nManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NewNetworkManager>(); nManager.SubmitPlayerFeedback(_pFeedback); if (playersReady == 2)//base on number of players? { NextScene(); } } }
// Use this for initialization void Start() { _authService = PlayFabAuthService.Instance; PlayFabAuthService.OnDisplayAuthentication += OnDisplayAuth; PlayFabAuthService.OnLoginSuccess += OnLoginSuccess; _nm = NewNetworkManager.Instance; _nm.OnDisconnected.AddListener(OnDisconnected); _nm.OnConnected.AddListener(OnConnected); NetworkClient.RegisterHandler <ShutdownMessage>(OnServerShutdown); NetworkClient.RegisterHandler <MaintenanceMessage>(OnMaintenanceMessage); _messageWindow = MessageWindow.Instance; }
public override void Awake() { base.Awake(); Instance = this; }
public void NextScene() { NewNetworkManager nManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NewNetworkManager>(); nManager.ServerChangeScene(nextLevelName); }
public void LoadLevel() { NewNetworkManager nManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NewNetworkManager>(); nManager.ServerChangeScene("TestScene2"); }
// Use this for initialization void Start() { networkManager = FindObjectOfType <NewNetworkManager>(); uiManager = FindObjectOfType <UIManager>(); }
void Start() { manager = FindObjectOfType <NewNetworkManager>(); //localPlayerController = FindObjectOfType<PlayerController>(); }