void Handle_haveNewItem_event(object sender, NewItemEventArgs e) { GameObject newItem_UI = Instantiate (Resources.Load ("Base_newitemUI", typeof(GameObject))) as GameObject; list_newItemUI_obj.Add(newItem_UI); newItem_UI.transform.parent = midLeft_anchor; newItem_UI.transform.localPosition = new Vector3 (-16f, 40f, -1f); Transform item = newItem_UI.transform.Find("newItem"); tk2dSprite item_sprite = item.GetComponent<tk2dSprite> (); item_sprite.spriteId = item_sprite.GetSpriteIdByName (goodDataStore.FoodDatabase_list[e.item_id].name); NewItemButtonBeh newItem_button = newItem_UI.GetComponent<NewItemButtonBeh>(); newItem_button.food_id = e.item_id; }
private void OnHaveNewItem_event(NewItemEventArgs e) { var handler = haveNewItem_event; if (handler != null) handler (null, e); }