void Awake() { m_Transform = transform; FillFullNameData(m_Transform); m_instance = m_Transform.GetComponentsInChildren <NewInstanceUIChooseLevelViewManager>(true)[0]; m_goLevelGridList = m_Transform.Find(m_widgetToFullName["NewInstanceUIChooseLevelGridList"]).gameObject; m_goLevelPathList = m_Transform.Find(m_widgetToFullName["NewInstanceUIChooseLevelPathList"]).gameObject; m_lblTitleName = m_Transform.Find(m_widgetToFullName["NewInstanceUIChooseLevelTitleText"]).GetComponentsInChildren <UILabel>(true)[0]; m_lblSweepNum = m_Transform.Find(m_widgetToFullName["InstanceLeftChallengeNum"]).GetComponentsInChildren <UILabel>(true)[0]; m_lblResetNum = m_Transform.Find(m_widgetToFullName["InstanceLeftResetNum"]).GetComponentsInChildren <UILabel>(true)[0]; m_lblResetNum = m_Transform.Find(m_widgetToFullName["InstanceLeftResetNum"]).GetComponentsInChildren <UILabel>(true)[0]; m_goInstanceMap = m_Transform.Find(m_widgetToFullName["NewInstanceUIChooseLevelMapBG"]).gameObject; m_texInstanceMap = m_goInstanceMap.GetComponentsInChildren <UITexture>(true)[0]; for (int i = 0; i < 10; ++i) { m_listChooseLevelGridPos.Add(m_goLevelGridList.transform.Find(string.Concat("NewInstanceUIChooseLevelGridPos", i)).gameObject); m_listPath.Add(m_goLevelPathList.transform.Find(string.Concat("NewInstanceUIChooseLevelPath", i)).gameObject); } ResetLevelGridPos(1); FillNewInstanceUIChooseLevelGridData(10); }
void Awake() { m_Transform = transform; FillFullNameData(m_Transform); m_instance = m_Transform.GetComponentsInChildren<NewInstanceUIChooseLevelViewManager>(true)[0]; m_goLevelGridList = m_Transform.FindChild(m_widgetToFullName["NewInstanceUIChooseLevelGridList"]).gameObject; m_goLevelPathList = m_Transform.FindChild(m_widgetToFullName["NewInstanceUIChooseLevelPathList"]).gameObject; m_lblTitleName = m_Transform.FindChild(m_widgetToFullName["NewInstanceUIChooseLevelTitleText"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblSweepNum = m_Transform.FindChild(m_widgetToFullName["InstanceLeftChallengeNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblResetNum = m_Transform.FindChild(m_widgetToFullName["InstanceLeftResetNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblResetNum = m_Transform.FindChild(m_widgetToFullName["InstanceLeftResetNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_goInstanceMap = m_Transform.FindChild(m_widgetToFullName["NewInstanceUIChooseLevelMapBG"]).gameObject; m_texInstanceMap = m_goInstanceMap.GetComponentsInChildren<UITexture>(true)[0]; for (int i = 0; i < 10; ++i) { m_listChooseLevelGridPos.Add(m_goLevelGridList.transform.FindChild(string.Concat("NewInstanceUIChooseLevelGridPos", i)).gameObject); m_listPath.Add(m_goLevelPathList.transform.FindChild(string.Concat("NewInstanceUIChooseLevelPath",i)).gameObject); } ResetLevelGridPos(1); FillNewInstanceUIChooseLevelGridData(10); }