/// <summary> /// 设置背景(不带有转换特效) /// </summary> /// <param name="spriteName">需要更改的背景图片名</param> public EffectPiece SetBackground(string spriteName) { Queue <NewImageEffect> effects = new Queue <NewImageEffect>(); effects.Enqueue(NewEffectBuilder.SetBackSprite(spriteName)); return(new EffectPiece(id++, effects)); }
/// <summary> /// 设置背景(淡入) /// </summary> /// <param name="fadein">新图淡入的时间,默认0.3s</param> public EffectPiece FadeinBackground(string spriteName, float fadein = 0.3f) { Queue <NewImageEffect> effects = new Queue <NewImageEffect>(); effects.Enqueue(NewEffectBuilder.SetBackSprite(spriteName)); effects.Enqueue(NewEffectBuilder.FadeInBackSprite(fadein)); return(new EffectPiece(id++, effects)); }
/// <summary> /// 百叶窗特效 /// </summary> /// <param name="spriteName">新图</param> /// <param name="direction">方向(默认:左)</param> /// <param name="time">持续时长s(默认0.5s)</param> public EffectPiece Shutter(string spriteName, string direction = "left", float time = 0.5f) { Queue <NewImageEffect> effects = new Queue <NewImageEffect>(); effects.Enqueue(NewEffectBuilder.Shutter(spriteName, direction, time)); effects.Enqueue(NewEffectBuilder.SetBackSprite(spriteName)); return(new EffectPiece(id++, effects)); }
/// <summary> /// 蒙版特效 /// </summary> /// <param name="spriteName">新图</param> /// <param name="direction">方向(默认:左)</param> /// <param name="time">持续时长s(默认0.5s)</param> public EffectPiece Mask(string spriteName, string maskName, float time = 1.0f) { Queue <NewImageEffect> effects = new Queue <NewImageEffect>(); effects.Enqueue(NewEffectBuilder.Mask(spriteName, maskName, time)); effects.Enqueue(NewEffectBuilder.SetBackSprite(spriteName)); return(new EffectPiece(id++, effects)); }
/// <summary> /// 圆形展开特效(由内而外) /// </summary> /// <param name="spriteName">新图</param> /// <param name="inverse">是否逆向(默认否)</param> /// <param name="time">持续时长s(默认0.5s)</param> public EffectPiece Circle(string spriteName, bool inverse = false, float time = 0.5f) { Queue <NewImageEffect> effects = new Queue <NewImageEffect>(); effects.Enqueue(NewEffectBuilder.Circle(spriteName, inverse, time)); effects.Enqueue(NewEffectBuilder.SetBackSprite(spriteName)); return(new EffectPiece(id++, effects)); }
/// <summary> /// 卷动特效 /// </summary> /// <param name="spriteName">新图</param> /// <param name="direction">方向(默认:左)</param> /// <param name="isBoth">是否两图同时卷动</param> /// <param name="time">持续时长s(默认0.5s)</param> public EffectPiece Scroll(string spriteName, string direction = "left", bool isBoth = false, float time = 0.5f) { Queue <NewImageEffect> effects = new Queue <NewImageEffect>(); if (isBoth) { effects.Enqueue(NewEffectBuilder.ScrollBoth(spriteName, direction, time)); } else { effects.Enqueue(NewEffectBuilder.Scroll(spriteName, direction, time)); } effects.Enqueue(NewEffectBuilder.SetBackSprite(spriteName)); return(new EffectPiece(id++, effects)); }