public virtual void MoveBegin() { currentEdge = Instantiate(edgePrefab).GetComponent <NewEdge>(); edges.Add(currentEdge); currentEdge.SetStartTarget(this); currentEdge.SetEndTarget(GameObject.Find("Controller").transform); //Ordering SpriteRenderer edgePointRenderer = GetComponentInChildren <SpriteRenderer>(); string sortingLayerName = edgePointRenderer.sortingLayerName; int sortingOrder = edgePointRenderer.sortingOrder; currentEdge.SetOrdering(sortingLayerName, sortingOrder); }
public virtual void CreateEdge(Transform targetTr) { currentEdge = Instantiate(edgePrefab).GetComponent <NewEdge>(); if (EdgeManager.instance.registerEdge(currentEdge, targetTr, transform)) { IInputParam <T> targetInputModule = targetTr.GetComponent <IInputParam <T> >(); edges.Add(currentEdge); connectedInputModules.Add(targetInputModule); currentEdge.SetStartTarget(this); currentEdge.SetEndTarget(targetTr); //Ordering SpriteRenderer edgePointRenderer = GetComponentInChildren <SpriteRenderer>(); string sortingLayerName = edgePointRenderer.sortingLayerName; int sortingOrder = edgePointRenderer.sortingOrder; currentEdge.SetOrdering(sortingLayerName, sortingOrder); } else { Debug.LogWarning("Edge Register Failed : " + name + " -> " + targetTr.gameObject.name); Destroy(currentEdge.gameObject); } }