protected virtual void OnGeneratorEluted(NewDataStoreItemEventArgs e) { if (GeneratorEluted != null) { GeneratorEluted(this, e); } }
protected virtual void OnColdKitReconstituted(NewDataStoreItemEventArgs e) { if (ColdKitReconstituted != null) { ColdKitReconstituted(this, e); } }
protected virtual void OnUnitDosedrawn(NewDataStoreItemEventArgs e) { if (UnitDoseDrawn != null) { UnitDoseDrawn(this, e); } }
private void InventoryItemAdded(object sender, NewDataStoreItemEventArgs e) { InventoryItems.Add(e.NewItem); if (e.NewItem is Generator) { NumberOfElutionsToday++; } }
private void GeneratorEluting(object sender, NewDataStoreItemEventArgs e) { }
private void GeneratorEluted(object sender, NewDataStoreItemEventArgs e) { Elutions.Add(e.NewItem as Elution); RaisePropertyChanged("Elutions"); }
private void ColdKitReconstituted(object sender, NewDataStoreItemEventArgs e) { //I don't think we need to do anything here }