public void OnNext(ReplicationConflictNotification value) { if (DesiredConflicts == ++ConflictsCount) { NewConflictEvent.Set(); } }
public void WaitOne() { NewConflictEvent.WaitOne(); }
public void Dispose() { NewConflictEvent.Dispose(); }
public void OnNext(ReplicationConflictNotification value) { if (DesiredConflicts == ++ConflictsCount) { NewConflictEvent.Set(); } }
public void WaitOne() { NewConflictEvent.WaitOne(); }
public void Dispose() { NewConflictEvent.Dispose(); }