예제 #1
0
        public CutinObjectInfo(GameObject prefab_obj, Transform parent_transform, NewBattleSkillCutin owner_battle_skill_cutin)
        {
            m_OwnerNewBattleSkillCutin = owner_battle_skill_cutin;

            GameObject cutin_object = Instantiate(prefab_obj);

            cutin_object.transform.SetParent(parent_transform, false);
            cutin_object.SetActive(false);

            m_RootObject = cutin_object;

            m_BGTransform   = cutin_object.transform.Find("BG");
            m_BGImage       = m_BGTransform.GetComponent <Image>();
            m_BGChangeImage = m_BGTransform.Find("BGChange").GetComponent <Image>();
            m_BGChangeImage.gameObject.SetActive(false);
            m_CharaTransform = cutin_object.transform.Find("Chara");

            m_CharaImageControl = m_CharaTransform.transform.Find("Image").GetComponent <BattleCharaImageViewControl>();
            m_CharaImage        = m_CharaTransform.transform.Find("Image").GetComponent <Image>();
            m_CharaShadowImage  = m_CharaTransform.transform.Find("Shadow/ImageShadow").GetComponent <Image>();
        }
    public void OnClickSkillCutin()
    {
#if BUILD_TYPE_DEBUG
        if (m_NewBattleSkillCutin == null)
        {
            GameObject skill_cutin_prefab = Resources.Load <GameObject>("Prefab/BattleScene/NewBattleSkillCutin");
            if (skill_cutin_prefab != null)
            {
                GameObject skill_cutin_object = Instantiate(skill_cutin_prefab);
                if (skill_cutin_object != null)
                {
                    m_NewBattleSkillCutin = skill_cutin_object.GetComponent <NewBattleSkillCutin>();
                    if (m_NewBattleSkillCutin != null)
                    {
                        skill_cutin_object.transform.SetParent(m_DebugPartyOffset.transform.parent, false);
                    }
                    else
                    {
                        Destroy(skill_cutin_object);
                    }
                }
            }
        }

        if (m_NewBattleSkillCutin != null &&
            m_CurrentCharaMaster != null)
        {
            int fix_id        = (int)m_CurrentCharaMaster.fix_id;
            int img_2_offsetX = (int)(m_OffsetXArray[m_Index, (int)CurrentUVTarget] * 1000);
            int img_2_offsetY = (int)(m_OffsetYArray[m_Index, (int)CurrentUVTarget] * 1000);
            int img_2_tiling  = (int)(m_TilingArray[m_Index, (int)CurrentUVTarget] * 1000);
            int size_width    = m_CurrentCharaMaster.size_width;
            int size_height   = m_CurrentCharaMaster.size_height;
            MasterDataDefineLabel.PivotType pivot_type = m_CurrentCharaMaster.pivot;
            int side_offset = m_CurrentCharaMaster.side_offset;
            m_NewBattleSkillCutin.debugSkillCutin(fix_id, img_2_tiling, img_2_offsetX, img_2_offsetY, size_width, size_height, pivot_type, side_offset);
        }
#endif
    }