private void OnEnable() { if (NeutronServerFunctions.IsHeadlessMode() || Application.isEditor) { _TCPSocket = new TcpListener(_EndPoint); _UDPSocket = new UdpClient(_EndPoint); _UDPVoiceSocket = new UdpClient(new IPEndPoint(IPAddress.Any, 5056)); //====================================\\ _TCPSocket.Start(LISTEN_MAX); } }
void Start() { if (NeutronServerFunctions.IsHeadlessMode()) { Logger("- Server Mode Enabled"); } else { if (!Application.isEditor) { Destroy(gameObject); } } //========================================================================== serverChannels.Add(new Channel(0, "Canal 1", 100)); serverChannels.Add(new Channel(1, "Canal 2", 100)); serverChannels.Add(new Channel(2, "Canal 3", 100)); //=============================================================== serverChannels[0]._rooms.Add(new Room(1001, "Sala do servidor", 40, false, true, new byte[] { })); //=============================================================== Initilize(); }