public static void OnUDPReceive(IAsyncResult ia)
    {
        try
        {
            byte[] data = _UDPSocket.EndReceive(ia, ref _IEPRef);
            //==============================================================================================\\
            _UDPSocket.BeginReceive(OnUDPReceive, null);
            //==============================================================================================\\
            if (data.Length > 0)
            {
                byte[] decompressedBuffer = data.Decompress(COMPRESSION_MODE, data.Length);
                //==================================================================================\\
                using (NeutronReader mReader = new NeutronReader(decompressedBuffer))
                {
                    Packet mCommand = mReader.ReadPacket <Packet>();
                    switch (mCommand)
                    {
                    case Packet.SendInput:
                        SerializableInput nInput = mReader.ReadBytes(2048).DeserializeObject <SerializableInput>();
                        //================================================================================================================================
                        SerializableVector3 nVelocity = nInput.Vector;
                        //================================================================================================================================
                        Vector3 velocity = new Vector3(nVelocity.x, nVelocity.y, nVelocity.z);
                        //================================================================================================================================
                        //Neutron.Enqueue(() => playerRB.velocity = velocity);
                        break;

                    case Packet.RPC:
                        HandleRPC(mReader.ReadInt32(), mReader.ReadBytes(4096));
                        break;

                    case Packet.VoiceChat:
                        HandleVoiceChat(mReader.ReadInt32(), mReader.ReadBytes(4096));
                        break;
                    }
                }
            }
            else
            {
                LoggerError("UDP Error");
            }
        }
        catch (SocketException ex) { LoggerError(ex.Message + ":" + ex.ErrorCode); }
    }
예제 #2
0
    public void OnUDPReceive(IAsyncResult ia)
    {
        try
        {
            byte[] data = _UDPSocket.EndReceive(ia, ref _IEPRef);
            //======================================================================\\
            _UDPSocket.BeginReceive(OnUDPReceive, null);
            //======================================================================\\
            if (data.Length > 0)
            {
                lock (lockerUDPEndPoints)
                {
                    if (!udpEndPoints.Contains(_IEPRef))
                    {
                        udpEndPoints.Add(_IEPRef);
                    }
                }
                //=========================================================================\\
                byte[] decompressedBuffer = data.Decompress(COMPRESSION_MODE, data.Length);
                //==========================================================================\\
                using (NeutronReader mReader = new NeutronReader(decompressedBuffer))
                {
                    Packet mCommand = mReader.ReadPacket <Packet>();
                    if (GetPlayer(_IEPRef, out Player Sender))
                    {
                        switch (mCommand)
                        {
                        case Packet.RPC:
                            HandleRPC(Sender, mCommand, mReader.ReadPacket <Broadcast>(), mReader.ReadInt32(), mReader.ReadPacket <SendTo>(), mReader.ReadPacket <ValidationPacket>(), mReader.ReadBoolean(), mReader.ReadBytes(4096), Sender.tcpClient.RemoteEndPoint());
                            break;

                        case Packet.OnCustomPacket:
                            break;

                        case Packet.VoiceChat:
                            HandleVoiceChat(Sender, mCommand, mReader.ReadInt32(), mReader.ReadBytes(4096), Sender.tcpClient.RemoteEndPoint());
                            break;
                        }
                    }
                }
            }
        }
        catch (SocketException ex)
        {
            LoggerError(ex.ErrorCode);
            //===========================
            RenitializeWhenException(_IEPRef);
        }
    }
예제 #3
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 public void OnUDPVoiceReceive(IAsyncResult ia)
 {
     try
     {
         byte[] data = _UDPVoiceSocket.EndReceive(ia, ref _IEPRefVoice);
         //=========================================================================\\
         _UDPVoiceSocket.BeginReceive(OnUDPVoiceReceive, null);
         //=========================================================================\\
         if (data.Length > 0)
         {
             lock (lockerUDPEndPointsVoices)
             {
                 if (!udpEndPointsVoices.Contains(_IEPRefVoice))
                 {
                     udpEndPointsVoices.Add(_IEPRefVoice);
                 }
             }
             //=========================================================================\\
             using (NeutronReader reader = new NeutronReader(data))
             {
                 int    port   = reader.ReadInt32();
                 byte[] buffer = reader.ReadBytes(4092);
                 //=========================================================================\\
                 if (GetPlayer(new IPEndPoint(_IEPRefVoice.Address, port), out Player Sender))
                 {
                     SendVoice(SendTo.Others, buffer, Sender.tcpClient.RemoteEndPoint(), _IEPRefVoice, tcpPlayers.Values.ToArray());
                 }
             }
         }
         else
         {
         }
     }
     catch (Exception ex)
     {
         LoggerError(ex.Message);
         //============================================
         RenitializeVoiceWhenException(_IEPRefVoice);
     }
 }
예제 #4
0
    void ProcessClientData(TcpClient mSocket, byte[] bufferCopy, int length, IPEndPoint endPoint)
    {
        try
        {
            using (NeutronReader mReader = new NeutronReader(bufferCopy))
            {
                Packet mCommand = mReader.ReadPacket <Packet>();
                if (GetPlayer(mSocket, out Player Sender))
                {
                    switch (mCommand)
                    {
                    case Packet.Connected:
                        HandleConfirmation(Sender, mCommand);
                        break;

                    case Packet.Nickname:
                        HandleNickname(Sender, mReader.ReadString());
                        break;

                    case Packet.SendChat:
                        HandleSendChat(Sender, mCommand, mReader.ReadPacket <Broadcast>(), mReader.ReadString());
                        break;

                    case Packet.InstantiatePlayer:
                        HandleInstantiatePlayer(Sender, mCommand, mReader.ReadPacket <Broadcast>(), mReader.ReadVector3(), mReader.ReadQuaternion(), mReader.ReadString());
                        break;

                    case Packet.SendInput:
                        HandleSendInput(Sender, mCommand, mReader.ReadBytes(length));
                        break;

                    case Packet.RPC:
                        HandleRPC(Sender, mCommand, mReader.ReadPacket <Broadcast>(), mReader.ReadInt32(), mReader.ReadPacket <SendTo>(), mReader.ReadPacket <ValidationPacket>(), mReader.ReadBoolean(), mReader.ReadBytes(length), endPoint);
                        break;

                    case Packet.OnCustomPacket:
                        HandleOnCustomPacket(Sender, mCommand, mReader.ReadPacket <Packet>(), mReader.ReadBytes(length));
                        break;

                    case Packet.Database:
                        Packet dbPacket = mReader.ReadPacket <Packet>();
                        switch (dbPacket)
                        {
                        case Packet.Login:
                            if (!isLoggedin(mSocket))
                            {
                                string username  = mReader.ReadString();
                                string passsword = mReader.ReadString();
                                Enqueue(() => StartCoroutine(Login(Sender, username, passsword)), ref monoBehaviourActions);
                            }
                            else
                            {
                                SendErrorMessage(Sender, mCommand, "You are already logged in.");
                            }
                            break;
                        }
                        break;

                    case Packet.GetChannels:
                        HandleGetChannels(Sender, mCommand);
                        break;

                    case Packet.JoinChannel:
                        HandleJoinChannel(Sender, mCommand, mReader.ReadInt32());
                        break;

                    case Packet.GetChached:
                        HandleGetCached(Sender, mReader.ReadPacket <CachedPacket>());
                        break;

                    case Packet.CreateRoom:
                        HandleCreateRoom(Sender, mCommand, mReader.ReadString(), mReader.ReadInt32(), mReader.ReadString(), mReader.ReadBoolean(), mReader.ReadBoolean(), mReader.ReadBytes(length));
                        break;

                    case Packet.GetRooms:
                        HandleGetRooms(Sender, mCommand);
                        break;

                    case Packet.JoinRoom:
                        HandleJoinRoom(Sender, mCommand, mReader.ReadInt32());
                        break;

                    case Packet.DestroyPlayer:
                        HandleDestroyPlayer(Sender, mCommand);
                        break;

                    case Packet.SendMousePosition:
                        HandleNavMeshAgent(Sender, mCommand, mReader.ReadVector3());
                        break;
                    }
                }
            }
        }
        catch (Exception ex)
        {
            LoggerError($"Failed to Response Client {ex.Message}");
        }
    }