private void CreateVirtualClients() { for (int i = 0; i < VirtualPlayerCount; i++) { Neutron neutron = Neutron.Create(ClientMode.Virtual); Register(neutron); neutron.Connect(); } }
/// <summary> ///* Inicia a conexão, chamado automaticamente se "AutoStartConnection" é true; /// </summary> protected void Connect(int index = 0, int timeout = 3, Authentication authentication = null) { #if !UNITY_SERVER || UNITY_EDITOR Neutron neutron = Neutron.Client ?? Neutron.Create(); if (!neutron.IsConnected) { Register(neutron); } neutron.Connect(index, timeout, authentication); #endif }