/// <summary> /// See the base. /// </summary> public override bool Equals(object obj) { if (obj == null) { return(false); } NeuronGroupSettings cmpSettings = obj as NeuronGroupSettings; if (Name != cmpSettings.Name || Role != cmpSettings.Role || RelativeShare != cmpSettings.RelativeShare || ReadoutNeuronsDensity != cmpSettings.ReadoutNeuronsDensity || Count != cmpSettings.Count || ActivationType != cmpSettings.ActivationType || !Equals(ActivationCfg, cmpSettings.ActivationCfg) || SignalingRestriction != cmpSettings.SignalingRestriction || !Equals(BiasCfg, cmpSettings.BiasCfg) || AnalogFiringThreshold != cmpSettings.AnalogFiringThreshold || RetainmentNeuronsDensity != cmpSettings.RetainmentNeuronsDensity || !Equals(RetainmentStrengthCfg, cmpSettings.RetainmentStrengthCfg) || !Equals(PredictorsCfg, cmpSettings.PredictorsCfg) ) { return(false); } return(true); }
/// <summary> /// The deep copy constructor /// </summary> /// <param name="source">Source instance</param> public NeuronGroupSettings(NeuronGroupSettings source) { Name = source.Name; Role = source.Role; RelativeShare = source.RelativeShare; AugmentedStates = source.AugmentedStates; Count = source.Count; ActivationCfg = ActivationFactory.DeepCloneActivationSettings(source.ActivationCfg); BiasCfg = source.BiasCfg.DeepClone(); return; }
//Constructors /// <summary> /// The deep copy constructor /// </summary> /// <param name="source">Source instance</param> public NeuronGroupSettings(NeuronGroupSettings source) { Name = source.Name; Role = source.Role; RelativeShare = source.RelativeShare; ReadoutNeuronsDensity = source.ReadoutNeuronsDensity; Count = source.Count; ActivationType = source.ActivationType; ActivationCfg = ActivationFactory.DeepCloneActivationSettings(source.ActivationCfg); SignalingRestriction = source.SignalingRestriction; BiasCfg = source.BiasCfg?.DeepClone(); AnalogFiringThreshold = source.AnalogFiringThreshold; RetainmentNeuronsDensity = source.RetainmentNeuronsDensity; RetainmentStrengthCfg = source.RetainmentStrengthCfg?.DeepClone(); PredictorsCfg = source.PredictorsCfg?.DeepClone(); return; }
/// <summary> /// See the base. /// </summary> public override bool Equals(object obj) { if (obj == null) { return(false); } NeuronGroupSettings cmpSettings = obj as NeuronGroupSettings; if (Name != cmpSettings.Name || Role != cmpSettings.Role || RelativeShare != cmpSettings.RelativeShare || AugmentedStates != cmpSettings.AugmentedStates || Count != cmpSettings.Count || !Equals(ActivationCfg, cmpSettings.ActivationCfg) || !Equals(BiasCfg, cmpSettings.BiasCfg) ) { return(false); } return(true); }
/// <summary> /// Creates the instance and initialize it from given xml element. /// </summary> /// <param name="elem"> /// Xml data containing pool settings. /// Content of xml element is always validated against the xml schema. /// </param> public PoolSettings(XElement elem) { //Validation ElemValidator validator = new ElemValidator(); Assembly assemblyRCNet = Assembly.GetExecutingAssembly(); validator.AddXsdFromResources(assemblyRCNet, "RCNet.Neural.Network.SM.Preprocessing.PoolSettings.xsd"); validator.AddXsdFromResources(assemblyRCNet, "RCNet.RCNetTypes.xsd"); XElement poolSettingsElem = validator.Validate(elem, "rootElem"); //Parsing //Name Name = poolSettingsElem.Attribute("name").Value; //Dimensions Dim = new PoolDimensions(int.Parse(poolSettingsElem.Attribute("x").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("y").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("z").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("dimX").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("dimY").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("dimZ").Value, CultureInfo.InvariantCulture) ); //NeuronGroups XElement neuronGroupsElem = poolSettingsElem.Descendants("neuronGroups").First(); double totalRelShare = 0; NeuronGroups = new List <NeuronGroupSettings>(); //Analog neuron groups foreach (XElement neuronGroupElem in neuronGroupsElem.Descendants("analogGroup")) { NeuronGroupSettings ngs = new NeuronGroupSettings(neuronGroupElem, ActivationType.Analog); if (ngs.RelativeShare > 0) { NeuronGroups.Add(ngs); totalRelShare += ngs.RelativeShare; } } //Spiking neuron groups foreach (XElement neuronGroupElem in neuronGroupsElem.Descendants("spikingGroup")) { NeuronGroupSettings ngs = new NeuronGroupSettings(neuronGroupElem, ActivationType.Spiking); if (ngs.RelativeShare > 0) { NeuronGroups.Add(ngs); totalRelShare += ngs.RelativeShare; } } //Neuron groups counts int totalCount = 0; foreach (NeuronGroupSettings ngs in NeuronGroups) { double ratio = ngs.RelativeShare / totalRelShare; ngs.Count = (int)Math.Round(((double)Dim.Size) * ratio, 0); totalCount += ngs.Count; } while (totalCount != Dim.Size) { //Correction of neuron counts int sign = Math.Sign(Dim.Size - totalCount); if (sign < 0) { NeuronGroups.Sort(NeuronGroupSettings.Comparer_desc); } else { NeuronGroups.Sort(NeuronGroupSettings.Comparer_asc); } NeuronGroups[0].Count += sign; totalCount += sign; if (NeuronGroups[0].Count < 0) { throw new Exception("Can't set proper neuron counts for the neuron groups."); } } //Predictors XElement predictorsElem = poolSettingsElem.Descendants("predictors").FirstOrDefault(); if (predictorsElem != null) { PredictorsCfg = new HiddenNeuronPredictorsSettings(predictorsElem); } //Interconnection XElement interconnectionElem = poolSettingsElem.Descendants("interconnection").First(); InterconnectionCfg = new InterconnectionSettings(interconnectionElem); return; }
/// <summary> /// Creates the deep copy instance of this instance /// </summary> public NeuronGroupSettings DeepClone() { NeuronGroupSettings clone = new NeuronGroupSettings(this); return(clone); }
/// <summary> /// Descending comparer for the sort operation /// </summary> /// <param name="item1">Instance 1</param> /// <param name="item2">Instance 2</param> public static int Comparer_desc(NeuronGroupSettings item1, NeuronGroupSettings item2) { return(Math.Sign(item2.Count - item1.Count)); }
/// <summary> /// Creates the instance and initialize it from given xml element. /// This is the preferred way to instantiate pool settings. /// </summary> /// <param name="elem"> /// Xml data containing pool settings. /// Content of xml element is always validated against the xml schema. /// </param> public PoolSettings(XElement elem) { //Validation ElemValidator validator = new ElemValidator(); Assembly assemblyRCNet = Assembly.GetExecutingAssembly(); validator.AddXsdFromResources(assemblyRCNet, "RCNet.Neural.Network.SM.ReservoirStructure.PoolSettings.xsd"); validator.AddXsdFromResources(assemblyRCNet, "RCNet.RCNetTypes.xsd"); XElement poolSettingsElem = validator.Validate(elem, "rootElem"); //Parsing //Name Name = poolSettingsElem.Attribute("name").Value; //Dimensions Dim = new PoolDimensions(int.Parse(poolSettingsElem.Attribute("x").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("y").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("z").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("dimX").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("dimY").Value, CultureInfo.InvariantCulture), int.Parse(poolSettingsElem.Attribute("dimZ").Value, CultureInfo.InvariantCulture) ); //Readout neurons density ReadoutNeuronsDensity = double.Parse(poolSettingsElem.Attribute("readoutNeuronsDensity").Value, CultureInfo.InvariantCulture); //NeuronGroups XElement neuronGroupsElem = poolSettingsElem.Descendants("neuronGroups").First(); double totalRelShare = 0; NeuronGroups = new List <NeuronGroupSettings>(); foreach (XElement neuronGroupElem in neuronGroupsElem.Descendants("neuronGroup")) { NeuronGroupSettings ngs = new NeuronGroupSettings(neuronGroupElem); if (ngs.RelativeShare > 0) { NeuronGroups.Add(ngs); totalRelShare += ngs.RelativeShare; } } //Neuron groups counts int totalCount = 0; foreach (NeuronGroupSettings ngs in NeuronGroups) { double ratio = ngs.RelativeShare / totalRelShare; ngs.Count = (int)Math.Round(((double)Dim.Size) * ratio, 0); totalCount += ngs.Count; } while (totalCount != Dim.Size) { //Correction of neuron counts int sign = Math.Sign(Dim.Size - totalCount); if (sign < 0) { NeuronGroups.Sort(NeuronGroupSettings.Comparer_desc); } else { NeuronGroups.Sort(NeuronGroupSettings.Comparer_asc); } NeuronGroups[0].Count += sign; totalCount += sign; if (NeuronGroups[0].Count < 0) { throw new Exception("Can't set proper neuron absolute counts for the neuron groups."); } } //Interconnection XElement interconnectionElem = poolSettingsElem.Descendants("interconnection").First(); InterconnectionCfg = new InterconnectionSettings(interconnectionElem); //Retainment neurons XElement retainmentElem = poolSettingsElem.Descendants("retainmentNeurons").FirstOrDefault(); RetainmentNeuronsFeature = (retainmentElem != null); if (RetainmentNeuronsFeature) { RetainmentNeuronsDensity = double.Parse(retainmentElem.Attribute("density").Value, CultureInfo.InvariantCulture); RetainmentRate = new RandomValueSettings(retainmentElem.Descendants("rate").First()); RetainmentNeuronsFeature = (RetainmentNeuronsDensity > 0 && RetainmentRate.Max > 0 ); } else { RetainmentNeuronsDensity = 0; } return; }