예제 #1
0
        // remove rigidbodies by animator
        public static void RemoveSkeletonRigidBodies(Animator animator)
        {
            int counter = NSH.RemoveBonesComponents <Rigidbody>(animator, null);

            Debug.Log(string.Format("[NeuronUtilities] {0} Rigidbodies removed from {1}.", counter, animator.gameObject.name), animator.gameObject);
        }
예제 #2
0
        public static void RemoveSkeletonBoneLines(Animator animator)
        {
            int counter = NSH.RemoveBonesComponents <BoneLine>(animator, delegate_remove_bone_line);

            Debug.Log(string.Format("[NeuronUtilities] {0} Bone lines removed from {1}.", counter, animator.gameObject.name), animator.gameObject);
        }