private void OnChatPlayerMessageRequest(Networking.Messages.Chat.ChatPlayerMessageRequest chatPlayerMessageRequest, Receiver receiver) { if (!_joined) { return; } _networkLobby.PlayerChatSendMessageRequest(this, chatPlayerMessageRequest.Message); }
private void OnChatPlayerMessageRequest(Networking.Messages.Chat.ChatPlayerMessageRequest chatPlayerMessageRequest, Receiver receiver) { try { _player.SendChatMessage(chatPlayerMessageRequest.Message); } catch (Exception exception) { _receiver.SendMessage(new GameActionException(exception.Message)); } }