public void Start() { this.turnManager = this.gameObject.AddComponent <PunTurnManager>(); //添加组件并赋值 this.turnManager.TurnManagerListener = this; //为监听器赋值,从而触发下面的回调函数来完成游戏逻辑 this.turnManager.TurnDuration = 120f; //初始化回合持续时间 Instance = this; RefreshUIViews(); //刷新UI视图 }
public void Start() { this.turnManager = this.gameObject.AddComponent <PunTurnManager>(); //添加组件并赋值 this.turnManager.TurnManagerListener = this; //为监听器赋值,从而触发下面的回调函数来完成游戏逻辑 this.turnManager.TurnDuration = TurnTime; //初始化回合持续时间 if (this.source == null) { this.source = FindObjectOfType <AudioSource>(); } Instance = this; RefreshUIViews(); //刷新UI视图 }