void Awake() { inter = GetComponent<NetworkTransformInterpolation>(); if (inter != null) { inter.StartReceiving(); } }
void Awake() { thisTransform = this.transform; animator = GetComponent<AnimationSynchronizer>(); interpolator = GetComponent<NetworkTransformInterpolation>(); if (interpolator!=null) { interpolator.StartReceiving(); } }
void Awake() { thisTransform = this.transform; animator = GetComponent <AnimationSynchronizer>(); interpolator = GetComponent <NetworkTransformInterpolation>(); if (interpolator != null) { interpolator.StartReceiving(); } }
// Use this for initialization void Awake() { myTransform = transform; interpolator = GetComponent <NetworkTransformInterpolation>(); }