/// <summary>Creates service definition that can be registered with a server</summary> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static grpc::ServerServiceDefinition BindService(NetworkServiceBase serviceImpl) { return(grpc::ServerServiceDefinition.CreateBuilder() .AddMethod(__Method_PingService, serviceImpl.PingService) .AddMethod(__Method_Subscribe, serviceImpl.Subscribe) .AddMethod(__Method_GameStateUpdate, serviceImpl.GameStateUpdate) .AddMethod(__Method_ClientStateUpdate, serviceImpl.ClientStateUpdate).Build()); }
/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic. /// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary> /// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static void BindService(grpc::ServiceBinderBase serviceBinder, NetworkServiceBase serviceImpl) { serviceBinder.AddMethod(__Method_createGame, serviceImpl == null ? null : new grpc::ServerStreamingServerMethod <global::CreateGameRequest, global::GameUpdate>(serviceImpl.createGame)); serviceBinder.AddMethod(__Method_connectToGame, serviceImpl == null ? null : new grpc::ServerStreamingServerMethod <global::ConnectRequest, global::GameUpdate>(serviceImpl.connectToGame)); serviceBinder.AddMethod(__Method_startGame, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::StartGameRequest, global::Acknowledgement>(serviceImpl.startGame)); serviceBinder.AddMethod(__Method_submitMove, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Move, global::Acknowledgement>(serviceImpl.submitMove)); serviceBinder.AddMethod(__Method_disprove, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::DisproveRequest, global::Acknowledgement>(serviceImpl.disprove)); serviceBinder.AddMethod(__Method_requestHistory, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::HistoryRequest, global::GameHistory>(serviceImpl.requestHistory)); serviceBinder.AddMethod(__Method_accuse, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Accusation, global::Acknowledgement>(serviceImpl.accuse)); }
/// <summary>Creates service definition that can be registered with a server</summary> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static grpc::ServerServiceDefinition BindService(NetworkServiceBase serviceImpl) { return(grpc::ServerServiceDefinition.CreateBuilder() .AddMethod(__Method_createGame, serviceImpl.createGame) .AddMethod(__Method_connectToGame, serviceImpl.connectToGame) .AddMethod(__Method_startGame, serviceImpl.startGame) .AddMethod(__Method_submitMove, serviceImpl.submitMove) .AddMethod(__Method_disprove, serviceImpl.disprove) .AddMethod(__Method_requestHistory, serviceImpl.requestHistory) .AddMethod(__Method_accuse, serviceImpl.accuse).Build()); }