public void Update() { if (server != null) { server.Update(); } }
void LateUpdate() { if (passListening) { passServer.Update(); } }
void Update() { if (_active) { webGLServer.Update(); } }
private void Update() { if (server != null) { server.Update(); } }
void Update() { if (server != null && isListenning) { server.Update(); } }
// Update is called once per frame void Update() { server.Update(); cube.transform.rotation = inverseInitialRotation * rotation; if (Input.GetKeyDown(KeyCode.Space)) { Recenter(); } if (Input.GetKeyDown(KeyCode.S)) { OnSelect(null); } }
public void Update() { if (startServer) { StartServer(); startServer = false; isServer = true; } if (connectToServer) { ConnectToServer(); connectToServer = false; } server.Update(); UpdateTerminal(); }
/// <summary> /// Unity's Update method. /// </summary> protected virtual void Update() { if (gameToMaster != null && gameToMaster.isConnected) { var updatesToRemove = new List <UpdateGameServerStateMessage>(); foreach (var update in gameServerStateUpdates) { gameToMaster.Send(GameRoomsNetworkProtocol.UpdateGameServerState, update); updatesToRemove.Add(update); } foreach (var update in updatesToRemove) { gameServerStateUpdates.Remove(update); } } if (!useNetworkManager) { webGLServer.Update(); } }
private void Update() { _server.Update(); }
public void UpdateServer() { ServerSimp.Update(); ServerSimp.UpdateConnections(); }
private void Update() { msgServer.Update(); }
public void UpdateServer() { netServer.Update(); }
// Update is called once per frame void Update() { srv.Update(); }
/// <summary> /// Unity's Update method. /// </summary> protected virtual void Update() { webGLServer.Update(); }