public void Update()
 {
     if (server != null)
     {
         server.Update();
     }
 }
예제 #2
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 void LateUpdate()
 {
     if (passListening)
     {
         passServer.Update();
     }
 }
예제 #3
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 void Update()
 {
     if (_active)
     {
         webGLServer.Update();
     }
 }
예제 #4
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파일: Server.cs 프로젝트: emidude/UnityVR
 private void Update()
 {
     if (server != null)
     {
         server.Update();
     }
 }
예제 #5
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 void Update()
 {
     if (server != null && isListenning)
     {
         server.Update();
     }
 }
 // Update is called once per frame
 void Update()
 {
     server.Update();
     cube.transform.rotation = inverseInitialRotation * rotation;
     if (Input.GetKeyDown(KeyCode.Space))
     {
         Recenter();
     }
     if (Input.GetKeyDown(KeyCode.S))
     {
         OnSelect(null);
     }
 }
예제 #7
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    public void Update()
    {
        if (startServer)
        {
            StartServer();
            startServer = false;
            isServer    = true;
        }
        if (connectToServer)
        {
            ConnectToServer();
            connectToServer = false;
        }

        server.Update();
        UpdateTerminal();
    }
예제 #8
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        /// <summary>
        /// Unity's Update method.
        /// </summary>
        protected virtual void Update()
        {
            if (gameToMaster != null && gameToMaster.isConnected)
            {
                var updatesToRemove = new List <UpdateGameServerStateMessage>();

                foreach (var update in gameServerStateUpdates)
                {
                    gameToMaster.Send(GameRoomsNetworkProtocol.UpdateGameServerState, update);
                    updatesToRemove.Add(update);
                }

                foreach (var update in updatesToRemove)
                {
                    gameServerStateUpdates.Remove(update);
                }
            }

            if (!useNetworkManager)
            {
                webGLServer.Update();
            }
        }
예제 #9
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 private void Update()
 {
     _server.Update();
 }
예제 #10
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 public void UpdateServer()
 {
     ServerSimp.Update();
     ServerSimp.UpdateConnections();
 }
예제 #11
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 private void Update()
 {
     msgServer.Update();
 }
예제 #12
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 public void UpdateServer()
 {
     netServer.Update();
 }
예제 #13
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 // Update is called once per frame
 void Update()
 {
     srv.Update();
 }
 /// <summary>
 /// Unity's Update method.
 /// </summary>
 protected virtual void Update()
 {
     webGLServer.Update();
 }