public void DrawServerDetailsContent(int windowId) { //Always draw close button first DrawCloseButton(() => _selectedServerId = 0, _serverDetailWindowRect); GUILayout.BeginVertical(); GUI.DragWindow(MoveRect); GUILayout.BeginHorizontal(); GUILayout.Label(LocalizationContainer.ServerListWindowText.Password, LabelOptions); NetworkServerList.Password = GUILayout.PasswordField(NetworkServerList.Password, '*', 30, GUILayout.Width(200)); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(LocalizationContainer.ServerListWindowText.Connect)) { NetworkServerList.IntroduceToServer(_selectedServerId); _selectedServerId = 0; Display = false; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
public void DrawContent(int windowId) { GUILayout.BeginVertical(); GUI.DragWindow(MoveRect); GUILayout.BeginHorizontal(); GUILayout.Label(LocalizationContainer.ServerDetailsWindowText.Password, LabelOptions); NetworkServerList.Password = GUILayout.TextArea(NetworkServerList.Password, 30, TextAreaStyle, GUILayout.Width(200)); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(LocalizationContainer.ServerDetailsWindowText.Connect, ButtonStyle)) { NetworkServerList.IntroduceToServer(ServerId); Display = false; ServerListWindow.Singleton.Display = false; } GUILayout.FlexibleSpace(); if (GUILayout.Button(LocalizationContainer.ServerDetailsWindowText.Close, ButtonStyle)) { Display = false; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
protected override void DrawWindowContent(int windowId) { GUILayout.BeginVertical(); GUI.DragWindow(MoveRect); if (GUILayout.Button(RefreshBigIcon)) { NetworkServerList.RequestServers(); } ServerFilter.DrawFilters(); DrawServersGrid(); GUILayout.EndVertical(); }
public override void DrawWindowContent(int windowId) { GUILayout.BeginVertical(); GUI.DragWindow(MoveRect); GUILayout.BeginHorizontal(); if (GUILayout.Button(RefreshBigIcon, ButtonStyle)) { NetworkServerList.RequestServers(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); DrawServersGrid(); GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
public void DrawContent(int windowId) { GUILayout.BeginVertical(); GUI.DragWindow(MoveRect); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Close", ButtonStyle)) { Display = false; } if (GUILayout.Button("Refresh", ButtonStyle)) { NetworkServerList.RequestServers(); Thread.Sleep(500); DisplayedServers = NetworkServerList.Servers; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(WindowWidth)); DrawServersGrid(); GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
public void DrawContent(int windowId) { GUILayout.BeginVertical(); GUI.DragWindow(MoveRect); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Close", ButtonStyle)) { Display = false; } if (GUILayout.Button("Refresh", ButtonStyle)) { NetworkServerList.RequestServers(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUILayout.Label("Name"); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label("Players/Max"); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label("Mode"); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); if (NetworkServerList.Servers == null || !NetworkServerList.Servers.Any()) { GUILayout.Space(200); GUILayout.BeginHorizontal(); GUILayout.Label("No servers!", BigLabelStyle); GUILayout.EndHorizontal(); } else { ScrollPosition = GUILayout.BeginScrollView(ScrollPosition, ScrollStyle); foreach (var currentEntry in NetworkServerList.Servers) { GUILayout.BeginHorizontal(); var tooltip = currentEntry.Description; GUILayout.BeginVertical(); GUILayout.Label(new GUIContent($"{currentEntry.ServerName}", tooltip)); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label(new GUIContent($"{currentEntry.PlayerCount}/{currentEntry.MaxPlayers}", tooltip)); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label(new GUIContent($"{(GameMode)currentEntry.GameMode}", tooltip)); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Connect", ButtonStyle)) { NetworkServerList.IntroduceToServer(currentEntry.Id); Display = false; } GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); } GUILayout.EndVertical(); }
private void DrawServerEntry(ServerInfo currentEntry) { ColorEffect.StartPaintingServer(currentEntry); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[0])); if (GUILayout.Button("▶")) { if (currentEntry.Password) { _selectedServerId = currentEntry.Id; } else { NetworkServerList.IntroduceToServer(currentEntry.Id); Display = false; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[1])); if (currentEntry.Password) { GUILayout.Label(KeyIcon, GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[1])); } else { GUILayout.Label("", GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[1])); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[2])); GUILayout.Label(new GUIContent($"{currentEntry.Country}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[2])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[3])); GUILayout.Label(new GUIContent($"{currentEntry.DedicatedServer}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[3])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[4])); GUILayout.Label(new GUIContent($"{currentEntry.DisplayedPing}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[4])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[5])); GUILayout.Label(new GUIContent($"{currentEntry.PlayerCount}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[5])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[6])); GUILayout.Label(new GUIContent($"{currentEntry.MaxPlayers}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[6])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[7])); GUILayout.Label(new GUIContent($"{(GameMode)currentEntry.GameMode}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[7])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[8])); GUILayout.Label(new GUIContent($"{(WarpMode)currentEntry.WarpMode}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[8])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[9])); GUILayout.Label(new GUIContent($"{(TerrainQuality)currentEntry.TerrainQuality}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[9])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[10])); GUILayout.Label(new GUIContent($"{currentEntry.Cheats}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[10])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[11])); GUILayout.Label(new GUIContent($"{currentEntry.ServerName}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[11])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[12])); if (!string.IsNullOrEmpty(currentEntry.Website)) { if (GUILayout.Button(new GUIContent(currentEntry.WebsiteText), GetCorrectHyperlinkLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[12]))) { Application.OpenURL(currentEntry.Website); } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[13])); GUILayout.Label(new GUIContent($"{currentEntry.Description}"), GetCorrectLabelStyle(currentEntry), GUILayout.MinWidth(HeaderGridSize[13])); GUILayout.EndHorizontal(); ColorEffect.StopPaintingServer(); }
private void DrawServerList() { GUILayout.BeginHorizontal(); if (DisplayedServers == null || !DisplayedServers.Any()) { GUILayout.BeginHorizontal(); GUILayout.Space(WindowWidth * 0.25f); GUILayout.BeginVertical(); GUILayout.Space(WindowHeight * 0.25f); GUILayout.Label("No servers!", BigLabelStyle); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } else { GUILayout.BeginVertical(); foreach (var currentEntry in DisplayedServers) { GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(25)); GUILayout.FlexibleSpace(); if (GUILayout.Button("▶", ButtonStyle)) { NetworkServerList.IntroduceToServer(currentEntry.Id); Display = false; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(50)); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent($"{currentEntry.Ping}")); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(50)); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent($"{currentEntry.PlayerCount}")); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(90)); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent($"{currentEntry.MaxPlayers}")); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(85)); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent($"{(GameMode)currentEntry.GameMode}")); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(85)); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent($"{(WarpMode)currentEntry.WarpMode}")); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(35)); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent($"{currentEntry.Cheats}")); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(325)); GUILayout.Space(20); GUILayout.Label(new GUIContent($"{currentEntry.ServerName}")); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(1000)); GUILayout.Space(20); GUILayout.Label(new GUIContent($"{currentEntry.Description}")); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndHorizontal(); } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); }
private void DrawServerList() { GUILayout.BeginHorizontal(BoxStyle); if (DisplayedServers == null || !DisplayedServers.Any()) { GUILayout.BeginHorizontal(); GUILayout.Space(WindowWidth * 0.25f); GUILayout.BeginVertical(); GUILayout.Space(WindowHeight * 0.25f); GUILayout.Label(LocalizationContainer.ServerListWindowText.NoServers, BigLabelStyle); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } else { GUILayout.BeginVertical(); foreach (var currentEntry in DisplayedServers) { GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[0])); if (GUILayout.Button("▶", ButtonStyle)) { if (currentEntry.Password) { ServerDetailsWindow.Singleton.ServerId = currentEntry.Id; ServerDetailsWindow.Singleton.Display = true; } else { NetworkServerList.IntroduceToServer(currentEntry.Id); Display = false; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[1])); if (currentEntry.Password) { GUILayout.Label(new GUIContent(KeyIcon, "Password"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[1])); } else { GUILayout.Label("", GUILayout.MinWidth(HeaderGridSize[1])); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[2])); GUILayout.Label(new GUIContent($"{currentEntry.Ping}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[2])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[3])); GUILayout.Label(new GUIContent($"{currentEntry.PlayerCount}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[3])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[4])); GUILayout.Label(new GUIContent($"{currentEntry.MaxPlayers}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[4])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[5])); GUILayout.Label(new GUIContent($"{(GameMode)currentEntry.GameMode}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[5])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[6])); GUILayout.Label(new GUIContent($"{(WarpMode)currentEntry.WarpMode}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[6])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[7])); GUILayout.Label(new GUIContent($"{(TerrainQuality)currentEntry.TerrainQuality}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[7])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[8])); GUILayout.Label(new GUIContent($"{currentEntry.Cheats}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[8])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(325)); GUILayout.Label(new GUIContent($"{currentEntry.ServerName}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[9])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(1000)); GUILayout.Label(new GUIContent($"{currentEntry.Description}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[10])); GUILayout.EndHorizontal(); GUILayout.EndHorizontal(); } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); }
private void DrawServerEntry(ServerInfo currentEntry) { GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[0])); if (GUILayout.Button("▶", ButtonStyle)) { if (currentEntry.Password) { _selectedServerId = currentEntry.Id; } else { NetworkServerList.IntroduceToServer(currentEntry.Id); Display = false; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[1])); if (currentEntry.Password) { GUILayout.Label(KeyIcon, LabelStyle, GUILayout.MinWidth(HeaderGridSize[1])); } else { GUILayout.Label("", GUILayout.MinWidth(HeaderGridSize[1])); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[2])); GUILayout.Label(new GUIContent($"{currentEntry.DisplayedPing}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[2])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[3])); GUILayout.Label(new GUIContent($"{currentEntry.PlayerCount}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[3])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[4])); GUILayout.Label(new GUIContent($"{currentEntry.MaxPlayers}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[4])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[5])); GUILayout.Label(new GUIContent($"{(GameMode) currentEntry.GameMode}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[5])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[6])); GUILayout.Label(new GUIContent($"{(WarpMode) currentEntry.WarpMode}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[6])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[7])); GUILayout.Label(new GUIContent($"{(TerrainQuality) currentEntry.TerrainQuality}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[7])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(HeaderGridSize[8])); GUILayout.Label(new GUIContent($"{currentEntry.Cheats}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[8])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(325)); GUILayout.Label(new GUIContent($"{currentEntry.ServerName}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[9])); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.MinWidth(550)); GUILayout.Label(new GUIContent($"{currentEntry.Description}"), LabelStyle, GUILayout.MinWidth(HeaderGridSize[10])); GUILayout.EndHorizontal(); }