void OnGUI() { if (isServer) { if (GUILayout.Button("Spawn 1")) { NetworkObjectPoolManager.PullObject("Object1").transform.position = new Vector3(m_Position++, 0, 0); } if (GUILayout.Button("Spawn 2")) { NetworkObjectPoolManager.PullObject("Object2").transform.position = new Vector3(m_Position++, 0, 0); } } }
void OnGUI() { NetworkIdentity nId = GetComponent <NetworkIdentity>(); if (nId && nId.isServer) { if (GUILayout.Button("Spawn 1")) { ObjectPoolManager.PullObject("Object1").transform.position = new Vector3(m_Position++, 0, 0); } if (GUILayout.Button("Spawn 2")) { NetworkObjectPoolManager.PullObject("Object2").transform.position = new Vector3(m_Position++, 0, 0); } } }