protected sealed override void Init() { logSource = base.logger; Log.Message("Sniper initializing"); instance = this; base.awake += () => { SetModdedModule.SetModded(); ReinCore.AddModHash(guid, Properties.Info.ver, useBuild, useRev, networkVer); ConfigModule.CreateAndLoadConfig(this); Properties.Tools.RegisterLanguageTokens(); SoundModule.LoadBank(); NetworkModule.SetupNetworking(); Default <Sprite> .value = UIModule.GetUnfinishedIcon(); UIModule.EditHudPrefab(); PrefabModule.CreatePrefab(); DisplayModule.CreateDisplayPrefab(); CatalogModule.RegisterBody(); CatalogModule.RegisterSurvivor(); CatalogModule.RegisterDoTType(); CatalogModule.RegisterDamageTypes(); CatalogModule.RegisterBuffTypes(); CatalogModule.RegisterOrbs(); CatalogModule.RegisterOverlays(); VFXModule.Init(); //UnlocksCore.AddUnlockable<WIPUnlockable>(false); }; base.start += () => { //MetaCatalog.LogCatalogState(); try { RoR2.Console.instance.SubmitCmd(null, "spp_disable_survivor Sniper"); } catch { } _ = TextureModule.GetExplosiveAmmoRamp(); _ = TextureModule.GetPlasmaAmmoRamp(); _ = TextureModule.GetStandardAmmoRamp(); _ = TextureModule.GetShockAmmoRamp(); _ = TextureModule.GetScatterAmmoRamp(); }; base.enable += HooksModule.Add; base.disable += HooksModule.Remove; base.fixedUpdate += () => dt = Time.fixedDeltaTime; Log.Message("Sniper loaded successfully"); }