/// <inheritdoc /> public void Enter() { _net.Log.Debug("Starting network session as {0}", _mode); if (_mode.IsServerEnabled()) { StartServer(); } if (_mode.IsClientEnabled()) { StartClient(); } _net.Mode = _mode; }
/// <inheritdoc /> public void Enter() { _net.Log.Debug("Starting network session as {0}", _mode); // It's important that this is set first. It allow the StartX methods to query exactly what state they're starting into _net.Mode = _mode; if (_mode.IsServerEnabled()) { StartServer(); } if (_mode.IsClientEnabled()) { StartClient(); } }