void FixedUpdate() { if (lastCaptureTime + 10.0f < Time.realtimeSinceStartup) { TrackerManager.Instance.GetTracker <ObjectTracker>().Stop(); CameraDevice.Instance.Stop(); lastCaptureTime = Time.realtimeSinceStartup; RegisterFormat(); this.TakePhoto(); TrackerManager.Instance.GetTracker <ObjectTracker>().Start(); CameraDevice.Instance.Start(); #if !UNITY_EDITOR NetworkMeshSource.getSingleton().sendImage(m_Texture, Camera.main.transform.position, Camera.main.transform.rotation); #endif QRCodeChecker qr = QRCodeChecker.getSingleton(); string o = qr.findQRCodeInImage(m_Texture); Debug.Log(o); if (outTextGO != null) { outTextGO.text = o; } //m_RawImageBig.texture = m_Texture; //m_RawImageBig.mainTexture = m_Texture; //m_RawImageBig.SetNativeSize(); holy giant plane batman. //m_RawImageBig.material.SetTexture(m_Texture); //m_RawImageBig.material.mainTexture = m_Texture; } }
public void BeginScanQRCode() { TrackerManager.Instance.GetTracker <ObjectTracker>().Stop(); CameraDevice.Instance.Stop(); lastCaptureTime = Time.realtimeSinceStartup; RegisterFormat(); ScanQRCode(); TrackerManager.Instance.GetTracker <ObjectTracker>().Start(); CameraDevice.Instance.Start(); #if !UNITY_EDITOR NetworkMeshSource.getSingleton().sendImage(m_Texture, Camera.main.transform.position, Camera.main.transform.rotation); #endif try { QRCodeChecker qr = QRCodeChecker.getSingleton(); string o = qr.findQRCodeInImage(m_Texture); Debug.Log(o); if (o.Length > 0) { outText = o; } } catch (Exception e) { Debug.Log(e.ToString()); outText = "Exception Thrown"; return; } //m_RawImageBig.texture = m_Texture; //m_RawImageBig.mainTexture = m_Texture; //m_RawImageBig.SetNativeSize(); holy giant plane batman. //m_RawImageBig.material.SetTexture(m_Texture); //m_RawImageBig.material.mainTexture = m_Texture; }
private void FixedUpdate() { if (lastMeshDownlinkTime + 5.0f < Time.realtimeSinceStartup) { /* * List meshFilters = SpatialMappingManager.Instance.GetMeshFilters(); * * for (int i = 0; i < meshFilters.Count; i++) * { * NetworkMeshSource.getSingleton().sendMesh(meshFilters[i].mesh, * meshFilters[i].gameObject.transform.position, * meshFilters[i].gameObject.transform.rotation); * * * }*/ for (int index = 0; index < SurfacesList.Count; index++) { SurfaceEntry item = SurfacesList[index]; //if(item.m_BakedState== BakedState.Baked) //{ GameObject go = item.m_Surface; if (go) { MeshFilter MFer = go.GetComponent <MeshFilter>(); if (MFer) { Mesh meesh = MFer.mesh; if (meesh) { NetworkMeshSource.getSingleton().sendMesh(meesh, go.transform.position, go.transform.rotation); } } } //} } lastMeshDownlinkTime = Time.realtimeSinceStartup; } }
private void FixedUpdate() { if (lastMeshDownlinkTime + 10.0f < Time.realtimeSinceStartup) { // you can't block here and wait for the camera capture. // Send the old data and trigger a new capture. // NetworkMeshSource.getSingleton() for (int index = 0; index < SurfacesList.Count; index++) { SurfaceEntry item = SurfacesList[index]; if (item.m_BakedState == BakedState.Baked || item.m_BakedState == BakedState.UpdatePostBake) { GameObject go = item.m_Surface; if (go) { MeshFilter[] meshFilters = go.GetComponents <MeshFilter>(); for (int mfi = 0; mfi < meshFilters.Length; mfi++) { MeshFilter MFer = meshFilters[mfi]; if (MFer) { Mesh meesh = MFer.mesh; if (meesh && meesh.triangles.Length > 0) { #if !UNITY_EDITOR NetworkMeshSource.getSingleton().sendMesh(meesh, go.transform.position, go.transform.rotation); #endif } } } } } } lastMeshDownlinkTime = Time.realtimeSinceStartup; } }