private void Awake() { _manager = FindObjectOfType <NetworkManagerWrapper>(); _manager.Players.OnPlayerConnected += CreateLine; _manager.Players.OnPlayerDisconnected += RemoveLine; _players = _manager.Players.GetPlayers(); _lines = new Dictionary <int, GameObject>(); PopulateList(); }
void Setup() { _manager = FindObjectOfType <NetworkManagerWrapper>(); _manager.OnClientStarted += Hide; _manager.OnDiconnectedFromServer += Show; Show(); DontDestroyOnLoad(gameObject); }
private void Awake() { if (_instance == null) { _instance = this; } else { Destroy(this.gameObject); return; } _netMan = FindObjectOfType <NetworkManagerWrapper>(); _netMan.OnConnectedToServer += OnConnected; _netMan.OnDiconnectedFromServer += OnDisconnected; _netMan.OnServerStarted += OnServerCreated; IsVrDevice = ForceVr; DontDestroyOnLoad(this.gameObject); }
void Setup() { _manager = FindObjectOfType <NetworkManagerWrapper>(); }