public void SetActivePlayerDone() { allActivePlayerCount++; if (allActivePlayerCount == 4) { if (PlayerSelection.isNetworkedGame) { if (lockedplayers == 4) { nm_server.SetNextTurn(); EventManager.PlayerSelected(); } } else { if (lockedplayers == 4) { SetNextTurn(); EventManager.PlayerSelected(); } } if (lockedplayers == 3) { EventManager.CallOnePlayerOut(); } allActivePlayerCount = 0; } }
public void CmdSetNextTurn() { nm_server.SetNextTurn(); }