예제 #1
0
 private void OnEnable()
 {
     if (networkManager == null)
     {
         networkManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NetworkManagerMG>();
     }
 }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        //The NetworkManagerMG object contains the list of NetworkGamePlayer objects
        //Used to reference permenant variables associated with the player
        NetworkMan = GameObject.FindObjectOfType <NetworkManagerMG>();
        //PlayerList = NetworkMan.GamePlayers;

        TimeToBeatText = GameObject.Find("TimeToBeatUI").GetComponent <TMP_Text>();

        this.enabled = true;


        foreach (NetworkGamePlayer player in PlayerList)
        {
            Debug.Log("Wecome Player: " + player.displayName);
        }
    }
예제 #3
0
 private void Start()
 {
     NetworkManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NetworkManagerMG>();
 }