private void OnLoginAuth(object source, NetworkLoginAuthEventArgs args) { if (_worldClient != null && _worldClient.Connected) { _worldClient.Close(); } _worldClient = new WorldClient { Host = args.WorldHost, Port = args.WorldPort }; _worldClient.Connect(args.Username, args.Token); }
public void FireEvent_OnLoginAuth(object source, NetworkLoginAuthEventArgs args) => OnLoginAuth?.Invoke(source, args);