public void Reset() { Printf("Reset proxy player pools"); PoolO.Reset(); PoolP.Reset(); }
public void Reset() { if (PoolCreator != null) { PoolCreator.Reset(); } }
public void Reset() { Printf("Reset proxy player pools"); PoolO.Reset(); PoolP.Reset(); }
public void Reset() { if (PoolCreator != null) { PoolCreator.Reset(); } }