public void Awake() { enabled = false; InputHandler = GetComponent <NetworkInputHandler>(); Overseer.Instance.OnGameReady += OnGameReady; //REMOVE THIS LATER CustomInput.AssignPlayerIndexJoystickIndex(PlayerIndex, PlayerIndex - 1); }
public void Start() { InputHandler = GetComponent <NetworkInputHandler>(); }
public SocketResourcesManager(NetworkInputHandler nihInput) { this.nih = nihInput; buffers = new Stack <byte[]>(); PopulateBuffers(); }