// Update is called once per frame void Update() { Network.ProcessEvents(); // Broadcast Packets BroadcastPacket bPacket; while (Network.ReceiveBroadcast(out bPacket)) { // If not a local address if (!NetworkHost.IsLocalAddress(bPacket.RemoteInfo.Address)) { var address = bPacket.RemoteInfo.Address; var port = bPacket.RemoteInfo.Port; Debug.LogFormat("Broadcast Received From: {0}:{1}", address, port); if (KnownPeople.Contains(bPacket.RemoteInfo)) { continue; } else { KnownPeople.Add(bPacket.RemoteInfo); // var textUi = GetComponent <Text>(); textUi.text += address + "\n"; } } } // Regular Packets Packet packet; while (Network.Receive(out packet)) { // } }
private void FixedUpdate() { // Run() needs to be called first for this body to execute. if (IsRunning) { // Process network events ( send, receive, broadcast, etc ) NetworkHost.ProcessEvents(); // Process broadcast packets. BroadcastPacket bPacket; while (NetworkHost.ReceiveBroadcast(out bPacket)) { Debug.LogFormat("Received Broadcast: {0} bytes from {1}", bPacket.Data.Length, bPacket.RemoteInfo); } // Process incoming packets from remote connections. if (NetworkHost.ConnectionCount > 0) { PacketQueue.GatherPackets(NetworkHost); } } }