public override void Replicate(NetworkObjectState state) { NetworkFoodState foodState = new NetworkFoodState(); state.GetState(foodState); food.ReplicateState(foodState); }
public void ReplicateState(NetworkFoodState state) { this.weight = state.Weight; this.transform.position = new Vector2(state.Position.X, state.Position.Y); //this.transform.position += Vector3.forward * hue; }