private void CheckConnection(Server server) { // Send discovery message to servers to see if there is a response back. IPAddress ipAddress = IPAddress.Parse(server.details.ipaddress); ushort port = ushort.Parse(server.details.port); NetworkDiscovery.SendDiscoveryRequest(new IPEndPoint(ipAddress, port)); }
public void CheckAllConnections() { foreach (Server server in this.serverListItems) { server.item.SetIsConnected(false); IPAddress ipAddress = IPAddress.Parse(server.details.ipaddress); ushort port = ushort.Parse(server.details.port); NetworkDiscovery.SendDiscoveryRequest(new IPEndPoint(ipAddress, port)); } }
public void LookupServer() { // parse IP and port IPAddress ip = IPAddress.Parse(m_lookupServerIP); ushort port = ushort.Parse(m_lookupServerPort); // input is ok // send discovery request m_timeWhenLookedUpServer = Time.realtimeSinceStartup; m_lookupServer = new IPEndPoint(ip, port); NetworkDiscovery.SendDiscoveryRequest(m_lookupServer); }