public void Init(int level, string id, GameObject edge) { myLevel = level; ID = id; Edge = edge; billboard = gameObject.GetComponent <Billboard>(); billboard.enabled = false; if (CovidNetworkManager.Node_MetaInfo_Dictionary.ContainsKey(ID)) { metaInfo = CovidNetworkManager.Node_MetaInfo_Dictionary[ID]; } else { metaInfo = new NodeMetaInfo(); } //Assigning Countryname as label if (metaInfo != null) { Date = metaInfo.Collection_Data; if (Date != "" && Date != null) { MyCollectionDate = DateTime.Parse(Date); } if (metaInfo.Country == null || metaInfo.Country == "") { Country.text = "Unknown"; } else { Country.text = metaInfo.Country; //Assigning Colors based on Countries Debug.Log("CountryInfo : " + metaInfo.Country); if (CovidNetworkManager.CountryAndCounts.ContainsKey(metaInfo.Country)) { NetworkCountries countryInfo = CovidNetworkManager.CountryAndCounts[metaInfo.Country]; Material mat = countryInfo.mat; Renderer rand = NodeRep.GetComponent <Renderer>(); mat.mainTexture = rand.material.mainTexture; rand.material = mat; //myColor = countryInfo.Color; if (Edge != null) { LineRenderer lr = Edge.GetComponent <LineRenderer>(); lr.SetColors(countryInfo.Color, countryInfo.Color); initWidth = lr.startWidth; myColor = lr.startColor; Edge.GetComponent <GraphLineTextureAnimation>().enabled = false; } } } } Country.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { root_CovidNode = JsonMapper.ToObject <CovidNode>(data_covidJson.text); node_Position_Dictionary = JsonMapper.ToObject <Dictionary <string, Vector3> >(data_nodePos.text); Debug.Log("Total Nodes : " + node_Position_Dictionary.Count); obj_metaInfo = JsonMapper.ToObject <NodeMetaInfo[]>(text_metaInfo.text); for (int i = 0; i < obj_metaInfo.Length; i++) { if (!Node_MetaInfo_Dictionary.ContainsKey(obj_metaInfo[i].Strain)) { Node_MetaInfo_Dictionary.Add(obj_metaInfo[i].Strain, obj_metaInfo[i]); } if (CountryAndCounts.ContainsKey(obj_metaInfo[i].Country)) { CountryAndCounts[obj_metaInfo[i].Country].NumberOfAffected += 1; } else { Color32 color = new Color32( (byte)Random.Range(0, 255f), (byte)Random.Range(0, 255f), (byte)Random.Range(0, 255f), (byte)255f ); NetworkCountries countryInfo = new NetworkCountries(obj_metaInfo[i].Country, color, 1); CountryAndCounts.Add(obj_metaInfo[i].Country, countryInfo); } } Debug.Log("Total countries : " + CountryAndCounts.Count); foreach (var entry in CountryAndCounts) { Debug.Log(entry.Key + " " + entry.Value.NumberOfAffected); } //Generating RootNode Vector3 pos = Vector3.zero; if (node_Position_Dictionary.ContainsKey(root_CovidNode.name)) { pos = node_Position_Dictionary[root_CovidNode.name]; Go_RootNode = Instantiate(prefab_Node); //, Vector3.zero, Quaternion.identity) as GameObject; Go_RootNode.transform.SetParent(transform); Go_RootNode.transform.localPosition = pos; // Vector3.zero; Go_RootNode.GetComponent <NodeInstance>().Init(0, root_CovidNode.name, null); StartCoroutine(LoadNetwork()); } else { Debug.LogError("RootNode name not found in dictionary !"); } }