// Use this for initialization void Start() { _humanMover = GameObject.Find("TestObject"); _maze = GameObject.Find("Maze"); _voronoi = GameObject.Find("Voronoi"); _textMessage = GameObject.Find("Canvas"); _voronoi.SetActive(true); _textMessage.SetActive(false); myTrials = new TrialManager(); //setup portion _maze.SetActive(false); //Networking for controls networkControlCenter = new NetworkControlCenter(); networkControlCenter.Start(this.gameObject, myTrials, true); }
// Use this for initialization void Start() { networkControlCenter = new NetworkControlCenter(); myTrials = new TrialManager(); networkControlCenter.Start(this.gameObject, myTrials, false); }