void ParseMessage_ProtocolOne(string[] segments) { int commandIndex = NetworkCommand.GetCommandIndex(segments[1]); switch (commandIndex) { case (int)NetworkCommandType.AccountCreated: { NotifyAccountCreated_One(); break; } case (int)NetworkCommandType.AccountCreationFailed: { NotifyAccountCreationFailed_One(segments); break; } case (int)NetworkCommandType.LoginSuccess: { HandleLoginSuccess_One(segments); break; } case (int)NetworkCommandType.LoginFail: { HandleLoginFail_One(segments); break; } case (int)NetworkCommandType.LobbyMessage: { HandleLobbyMessage_One(segments); break; } case (int)NetworkCommandType.SyncForeignAccount: { SyncForeignAccount_One(segments); break; } case (int)NetworkCommandType.Heartbeat: { ReturnCirculation_One(); break; } case (int)NetworkCommandType.PrivateMessage: { ProcessPrivateMessage_One(segments); break; } case (int)NetworkCommandType.SyncFriend: { SyncFriend_One(segments); break; } case (int)NetworkCommandType.FriendRequest: { HandleFriendRequest_One(segments); break; } case (int)NetworkCommandType.AddFriend: { AddFriend_One(segments); break; } case (int)NetworkCommandType.RemoveFriend: { RemoveFriend_One(segments); break; } case (int)NetworkCommandType.MatchCreated: { HandleMatchCreatedMessage_One(segments); break; } case (int)NetworkCommandType.EndMatch: { HandleMatchEnded_One(segments); break; } case (int)NetworkCommandType.SyncMatchParticipants: { SyncMatchState_One(segments); break; } case (int)NetworkCommandType.JoinMatchResult: { HandleJoinResult_One(segments); break; } case (int)NetworkCommandType.SyncMatchSpectator: { HandleSpectatorSync_One(segments); break; } case (int)NetworkCommandType.SpectateMatchResult: { HandleSpectateResult_One(segments); break; } case (int)NetworkCommandType.RemoveSpectator: { HandleSpectatorDeparture_One(segments); break; } case (int)NetworkCommandType.MatchMessage: { HandleMatchChatMessage_One(segments); break; } case (int)NetworkCommandType.UserLeftMatchInProg: { HandleMatchInProgLeft_One(segments); break; } case (int)NetworkCommandType.SyncGamePiece: { HandleGamePieceSync_One(segments); break; } case (int)NetworkCommandType.EndGamePieceSync: { HandlePieceSyncComplete_One(segments); break; } case (int)NetworkCommandType.NetworkPieceMoveEvent: { HandleNetworkPieceMoveEvent_One(segments); break; } case (int)NetworkCommandType.StartMatch: { HandleStartMatch_One(segments); break; } case (int)NetworkCommandType.TurnStateSync: { HandleTurnSync_One(segments); break; } case (int)NetworkCommandType.ProcessAttack: { HandleProcessAttack_One(segments); break; } default: { EventSink.InvokeStandardLogEvent (new LogEventArgs("Unknown Message: " + segments[1])); break; } } }
private void ParseMessage_ProtocolOne(string clientId, string[] segments) { if (ServerCore.DebugMode) { Console.WriteLine("Processing Command: " + segments[1]); } //Protocol One Dictates Command Type Comes From Segment One. int commandIndex = NetworkCommand.GetCommandIndex(segments[1]); switch (commandIndex) { case (int)NetworkCommandType.Login: { HandleAccountLoginRequest_One(clientId, segments); break; } case (int)NetworkCommandType.CreateAccount: { HandleAccountCreationRequest_One(clientId, segments); break; } case (int)NetworkCommandType.LobbyMessage: { HandleLobbyMessage_One(clientId, segments); break; } case (int)NetworkCommandType.LogOut: { HandleLogout_One(clientId); break; } case (int)NetworkCommandType.Heartbeat: { HandleCirculation_One(clientId); break; } case (int)NetworkCommandType.PrivateMessage: { HandlePrivateMessage_One(segments); break; } case (int)NetworkCommandType.AddFriend: { HandleFriendAddition_One(clientId, segments); break; } case (int)NetworkCommandType.FriendRequest: { HandleFriendRequest_One(clientId, segments); break; } case (int)NetworkCommandType.RemoveFriend: { HandleFriendRemoval_One(clientId, segments); break; } case (int)NetworkCommandType.CreateMatch: { AttemptMatchCreation_One(clientId, segments); break; } case (int)NetworkCommandType.EndMatch: { EndMatch_One(segments); break; } case (int)NetworkCommandType.AttemptJoinMatch: { ProcessJoinMatchAttempt_One(clientId, segments); break; } case (int)NetworkCommandType.SpectateMatch: { ProcessSpectateMatchRequest_One(clientId, segments); break; } case (int)NetworkCommandType.MatchMessage: { HandleMatchMessage_One(segments); break; } case (int)NetworkCommandType.SyncGamePiece: { HandleGamePieceSync_One(segments); break; } case (int)NetworkCommandType.EndGamePieceSync: { HandleEndPieceSync_One(segments); break; } case (int)NetworkCommandType.NetworkPieceMoveEvent: { HandleNetworkPieceMove_One(segments); break; } case (int)NetworkCommandType.TurnStateUpdate: { HandleTurnStateUpdate_One(segments); break; } case (int)NetworkCommandType.SyncAttackTarget: { HandleSyncAttackTarget_One(segments); break; } case (int)NetworkCommandType.ProcessAttack: { ProcessAttackSyncComplete_One(segments); break; } default: { Console.WriteLine ("Unknown Network Command: {0}", segments[1]); break; } } }