public void BroadcastDenyPowerup(string powerupId, string userId) { photonView.RPC("DenyPowerup", NetworkCharacter.GetPlayerByUserID(userId), powerupId); }
public void BroadcastBecameLockedOn(string enemyUserId) { photonView.RPC("BecameLockedOn", NetworkCharacter.GetPlayerByUserID(thisUserId), enemyUserId); }
public void BroadcastBecameUntargeted(string enemyUserId) { photonView.RPC("BecameUntargeted", NetworkCharacter.GetPlayerByUserID(thisUserId), enemyUserId); }
public void HitAndTarget(string shooterId, string targetUserId) { GeneralSunHit(shooterId); SunAngryAt(NetworkCharacter.GetPlayerCenter(NetworkCharacter.GetPlayerByUserID(targetUserId)), shooterId); }