private void Cleanup() { NetworkManager.Instance.Networker.playerAccepted -= PlayerAccepted; NetworkManager.Instance.Networker.onPingPong -= OnPingPong; NetworkManager.Instance.objectInitialized -= ObjectInitialized; if (networkObject != null) { networkObject.Destroy(); } if (netCam != null) { netCam.Destroy(); } }
private void Cleanup() { networkObject.Destroy(); netCam.Destroy(); }