private void PlayerEntityModelBehavior_networkStarted(NetworkBehavior behavior) { PlayerEntity = behavior.GetComponent <PlayerEntity>(); PlayerEntity.InitializePlayerEntity(this, CurrentUserInfo, CameraOnDestination); }
private void _thisTower_networkStarted(NetworkBehavior behavior) { //After that the tower is generated on the network, adjust it's position var _tower = behavior.GetComponent <TowerEntityController>(); _tower.InitTowerEntityController(MAPTowerGPSCoords[_tower]); }
//Once the avator object is created on the network, starts build it's avator character private void AvatorController_networkStarted(NetworkBehavior behavior) { //Sets up name and selected uma character var avatorController = behavior.GetComponent <AvatorController>(); //Passes this destination controller in order to set up correctly the avator avatorController.InitAvatorController(this); }
private void TowerComponents_networkStarted(NetworkBehavior behavior) { TowerCaptureController = behavior.GetComponent <TowerCaptureController>(); TowerCaptureController.InitTowerCaptureController(this); }
private void TowerNetUIController_networkStarted(NetworkBehavior behavior) { TowerUINetworkController = behavior.GetComponent <TowerUINetworkController>(); TowerUINetworkController.InitializeTowerUINetworkController(this); }
private void GameUiNetworkController_networkStarted(NetworkBehavior behavior) { GameUINetworkController = behavior.GetComponent <GameUINetworkController>(); GameUINetworkController.InitializeNetworkGameUI(AvatorControllerReference); }