public void AddItemMP(int itemId) { if (this._nextItemIndex < this._items.Length) { NetworkArray_Values <int> arg_35_0 = base.state.Items; int arg_35_1 = this._nextItemIndex; this._items[this._nextItemIndex] = itemId; arg_35_0[arg_35_1] = itemId; this.entity.Freeze(false); this._nextItemIndex++; } }
public void AddItemMP(int itemId) { if (this._nextItemIndex < this._items.Length) { NetworkArray_Values <int> items = base.state.Items; int nextItemIndex = this._nextItemIndex; this._items[this._nextItemIndex] = itemId; items[nextItemIndex] = itemId; base.entity.Freeze(false); this._nextItemIndex++; } }
public override void OnEvent(HitCorpse evnt) { if (evnt.Entity) { NetworkArray_Integer bodyPartsDamage; NetworkArray_Values <int> expr_20 = bodyPartsDamage = evnt.Entity.GetComponentInChildren <CoopSliceAndDiceMutant>().BodyPartsDamage; int num; int expr_28 = num = evnt.BodyPartIndex; num = bodyPartsDamage[num]; expr_20[expr_28] = num - evnt.Damage; } }
private void Distort(LocalizedHitData data) { if (BoltNetwork.isRunning) { int chunkIndex = this._bh.GetChunkIndex(this); NetworkArray_Integer chunkHits; NetworkArray_Values <int> expr_22 = chunkHits = base.state.ChunkHits; int num; int expr_25 = num = chunkIndex; num = chunkHits[num]; expr_22[expr_25] = num + 1; } else { this.DistortReal(data); } }