public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { NetworkAPI.LogNetworkTraffic = false; Tools.DebugMode = true; IsNotificationInitialized = MyAPIGateway.Utilities.IsDedicated; if (!NetworkAPI.IsInitialized) { NetworkAPI.Init(ModId, ModName, ModKeyword); } NetSettings = new NetSync <Settings>(this, TransferType.ServerToClient, Settings.Static); NetSettings.ValueChangedByNetwork += UpdateSettings; //NetSettings.BeforeFetchRequestResponse += SettingsRequest; if (!MyAPIGateway.Session.IsServer) { NetworkAPI.Instance.RegisterChatCommand("load", (args) => NetworkAPI.Instance.SendCommand("load")); } else { NetworkAPI.Instance.RegisterNetworkCommand("load", ServerCallback_Load); NetworkAPI.Instance.RegisterChatCommand("load", (args) => { Settings.Load(); NetSettings.Value = Settings.Static; }); } Settings.Load(); NetSettings.Value = Settings.Static; }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { NetworkAPI.LogNetworkTraffic = true; if (!NetworkAPI.IsInitialized) { NetworkAPI.Init(ModId, ModName); } if (MyAPIGateway.Multiplayer.IsServer) { SettingsUpdated = true; Config = Settings.Load(); Network.RegisterNetworkCommand(Command_Store, Store_Server); Network.RegisterNetworkCommand(Command_Place, Place_Server); Network.RegisterNetworkCommand(Command_Settings, Settings_Server); Network.RegisterNetworkCommand(Command_Preview, Preview_Server); } else { Config = Settings.GetDefaults(); Network.RegisterNetworkCommand(Command_Settings, Settings_Client); Network.RegisterNetworkCommand(Command_Error, Error_Client); Network.RegisterNetworkCommand(Command_Preview, Preview_Client); } }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { if (!NetworkAPI.IsInitialized) { NetworkAPI.Init(ComId, ModName, CommandKeyword); } Network.RegisterChatCommand(string.Empty, Chat_Help); Network.RegisterChatCommand("help", Chat_Help); Network.RegisterChatCommand("hud", Chat_Hud); Network.RegisterChatCommand("config", Chat_Config); Network.RegisterChatCommand("debug", Chat_Debug); if (Network.NetworkType == NetworkTypes.Client) { Network.RegisterNetworkCommand(null, ClientCallback_Update); Network.RegisterChatCommand("update", (args) => { Network.SendCommand("update"); }); Network.RegisterChatCommand("load", (args) => { Network.SendCommand("load"); }); } else { Network.RegisterNetworkCommand("update", ServerCallback_Update); Network.RegisterNetworkCommand("load", ServerCallback_Load); Network.RegisterChatCommand("load", (args) => { cfg = Settings.Load(); }); } MyLog.Default.Info("[RelativeTopSpeed] Starting."); MyAPIGateway.Entities.OnEntityAdd += AddGrid; MyAPIGateway.Entities.OnEntityRemove += RemoveGrid; cfg = Settings.Load(); }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { Tools.Log(MyLogSeverity.Info, "Initializing"); MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(8008, PluginHandleIncomingPacket); if (!NetworkAPI.IsInitialized) { NetworkAPI.Init(ComId, DisplayName, Keyword); } Network.RegisterChatCommand(string.Empty, Chat_Help); Network.RegisterChatCommand("help", Chat_Help); if (!MyAPIGateway.Session.IsServer) { Network.RegisterChatCommand("score", (args) => Network.SendCommand("score")); Network.RegisterChatCommand("save", (args) => Network.SendCommand("save")); Network.RegisterChatCommand("force-load", (args) => Network.SendCommand("force-load")); Network.RegisterNetworkCommand("score", ClientCallback_Score); //NEXUS: client message handler, recieves and shows messages forwarded from the sector if (!nexusCliInit) { MyAPIGateway.Multiplayer.RegisterMessageHandler(CliComId, HandleClientCrossServerComm); nexusCliInit = true; } } else { ZoneBlock.OnAwardPoints += AwardPoints; ZoneBlock.OnPlayerDied += PlayerDied; Network.RegisterChatCommand("score", (args) => { MyAPIGateway.Utilities.ShowMissionScreen(Network.ModName, "King of the Hill", "", FormatScores()); }); Network.RegisterChatCommand("save", (args) => { ServerCallback_Save(MyAPIGateway.Session.Player.SteamUserId, "save", null, DateTime.Now); }); Network.RegisterChatCommand("force-load", (args) => { ServerCallback_ForceLoad(MyAPIGateway.Session.Player.SteamUserId, "force_load", null, DateTime.Now); }); Network.RegisterNetworkCommand("score", ServerCallback_Score); Network.RegisterNetworkCommand("save", ServerCallback_Save); Network.RegisterNetworkCommand("force_load", ServerCallback_ForceLoad); if (MyAPIGateway.Multiplayer.IsServer && !nexusInit) { //NEXUS: registration of sector handlers and nexus instances for each Nexus2 = new NexusAPI(5431); // score message Nexus = new NexusAPI(5432); // text message MyAPIGateway.Multiplayer.RegisterMessageHandler(5431, HandleCrossServerScore); MyAPIGateway.Multiplayer.RegisterMessageHandler(5432, HandleCrossServerComm); nexusInit = true; } } MyAPIGateway.Entities.OnEntityAdd += EntityAdded; MyAPIGateway.Entities.OnEntityRemove += EntityRemoved; }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { NetworkAPI.LogNetworkTraffic = true; if (!NetworkAPI.IsInitialized) { NetworkAPI.Init(ModId, ModName, ModKeyword); } MyLog.Default.WriteLine($"[Session Test] <InitializeSessionComponent>"); SessionTest = new NetSync <string>(this, TransferType.Both); }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { NetworkAPI.Init(2662, "zep"); if (Network.NetworkType == NetworkTypes.Client) { Network.RegisterChatCommand("sync", ClientCommand); Network.RegisterNetworkCommand(null, ClientCallback); } else { Network.RegisterNetworkCommand("setup", ServerCallback_Setup); Network.RegisterNetworkCommand("reset", ServerCallback_Reset); Network.RegisterNetworkCommand("change", ServerCallback_Change); Network.RegisterNetworkCommand("toggle_active", ServerCallback_ToggleActive); Network.RegisterNetworkCommand("sync", ServerCallback_Sync); } }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { thrustTypeId = MyObjectBuilderType.ParseBackwardsCompatible("Thrust"); cockpitTypeId = MyObjectBuilderType.ParseBackwardsCompatible("Cockpit"); NetworkAPI.LogNetworkTraffic = false; if (!NetworkAPI.IsInitialized) { NetworkAPI.Init(ComId, ModName, CommandKeyword); } if (!RtsApiBackend.IsInitialized) { RtsApiBackend.Init(this); } cfg = new NetSync <Settings>(this, TransferType.ServerToClient, Settings.Load(), true, false); cfg.ValueChangedByNetwork += SettingChanged; Settings.Instance = cfg.Value; Network.RegisterChatCommand(string.Empty, Chat_Help); Network.RegisterChatCommand("help", Chat_Help); Network.RegisterChatCommand("hud", Chat_Hud); Network.RegisterChatCommand("config", Chat_Config); if (!MyAPIGateway.Multiplayer.IsServer) { Network.RegisterChatCommand("load", (args) => { Network.SendCommand("load"); }); } else { Network.RegisterNetworkCommand("load", ServerCallback_Load); Network.RegisterChatCommand("load", (args) => { cfg.Value = Settings.Load(); }); } MyLog.Default.Info("[RelativeTopSpeed] Starting."); MyAPIGateway.Entities.OnEntityAdd += AddGrid; MyAPIGateway.Entities.OnEntityRemove += RemoveGrid; }